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Welcome to HârnWorld!

Hârn is a mist-shrouded island lying off the western coast of the continent of Lýthia, and legend has it populated by savage beasts, barbaric tribesmen, and mysterious wizards.

First published in 1983, Hârn is one of the most detailed fantasy worlds ever created and we are proud to be your gateway to its small but thriving worldwide fan community. So come on in and join the fun.

Don't know HârnWorld at all? Click here to download an introduction (PDF). If you want to meet other fans, then visit the HârnForum, the Hârn community meeting hall. And don't forget to check out HârnLink for other Hârn websites on the Internet! But our primary purpose is to freely share fan-written material set in HârnWorld, although much of this material could be adapted for use in any fantasy roleplaying setting. Submissions can be sent to submissions_{AT}_lythia_{DOT}_com.

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N. Robin Crossby (1954-2008) - Keléstia Productions Statement

Official Keléstia Productions statement on our loss of the Creator of Hârn.


N. Robin Crossby, 1954-2008

We mourn the loss of Hârn’s creator, N. Robin Crossby.


Printing Posts

Printing of posts is now available.


HRT Archive

The HRT Archive is now at home on Lýthia.com. If you haven’t read these pages before, now you can any time you like.


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Deeds & Titles

A “whodunnit” style murder mystery set in northern Melderyn.


The Bonesnatchers

Grave-robber never used to be this much of a problem!


The Warrior’s Grave

The burial place of an ancient Jarin warrior surfaces after heavy rain.


Leriel Maps

AutoCAD maps of the castle, saved as PDF files; high quality.


Miller’s Guild

Almost every household bakes their own bread, and the rest need to buy this staple food, and for these people visit the local miller.


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The Salt Route Moves

by Leitchy    (14 Responses)

By establishing a port at Tuleme Island, there would be greater river traffic on the Kald and more opportunity for merchants to save money. Thus, the Salt Route might shift, and logic says that shift would be to the nearest major settlement; Jedes.


The Case for a Kaldoran Ocean Port

by Leitchy    (21 Responses)

What are the advantages of a port controlled by Kaldor that can take ocean-going vessels? There are lots, not least of which is maintaining Tashal’s pre-eminence as the commercial hub of Hârn, and filling the coffers of the Kingdom of Kaldor in the process. We examine the case for a port, and link to the original Port of Kaldor article.