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PostPosted: Wed Apr 13, 2011 10:08 pm 
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Bear with me here.

I've been pouring over Mongoose's RuneQuest 2 for the last 6 weeks, absorbing the rules and converting the magic system over to Harn's. As a group, with MRQ2 we're having some difficulty with the combat system and movement. So much so that it dawned on me that Harn combat was a lot easier.

However, I ditched Harn. The reason, was because I found out there were discrepencies between HM3 and HM 'Religion', 'Magic', and 'Barbarians' which I believe weren't updated from 2ed. I may be wrong, but there are definite issues.

Not being that well versed with Harnmaster (but loving the whole system/setting), I put Harnmaster away until some sort of resolution came along. But it hasn't. We have an errata file which mentions nothing at all about these discrepencies. I did post a topic months ago, and it addressed the topic, but nothing concrete came from it.

Fast forward to today, and I was hoping that someone here knows what I'm talking about, and has addressed the issues.

So does anyone know what I'm talking about? Any fixes out there? I cannot believe Columbia Games haven't addressed the problem, but then, I don't know how extensive the problems are.

EDIT: I found this on my hard drive:

The problem with HM Magic, HM Religion, HM Barbarian is that certain skills had in HM2 lower OMLs, so some Occupation and optional skills listed in those modules can look strange.

The pages in the HM3 rulebook about clerics and mages are taken from those modules and contain the same bugs. The most obvious bugs regarding skills here are Foraging, Survival, Fishing, Folklore, and Weatherlore.

The OML for those skills were increased from SB2 to SB3 in HM3. That’s the reason why some occupations in the "older" modules are listed for example as Foraging OML2.

Even the latest Hunting module contains this bug. It had some Occupation OMLs listed that were under the OMLs in the skill list.

This might not be the biggest issue in the world, but it’s still annoying and should be fixed.

The solution to all these problems (at least problems regarding OMLs) is to go back to HM2s OMLs for skills.


So the solution seems to be a 'half' fix because the sentence goes 'at least problems regarding OMLs'. It also feels awkward having to read the HM3 rule book and substituting all the OMLs in it for an older rule set.


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PostPosted: Wed Apr 13, 2011 11:00 pm 
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Work was begun on an official errata to address the issue. However, it was shelved, possibly because the focus at the time was on getting Rethem ready.

You might want to pose your question to John in the CGI section to get his reasoning, or perhaps see if he wishes to revisit the issue. I don't mind sharing my draft notes, but unless/until CGI approves it, it's not "official" errata, which is what I think was being requested. If John doesn't see that happening, I'll neaten it up and post it here as house rules. Personally, I think it would be preferable if CGI released an official errata, or better yet, corrected pages, but that's not my decision.


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PostPosted: Wed Apr 13, 2011 11:13 pm 
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Some time ago I sent an email to CGI regarding the issues that you are forwarding. For me I was must irritated over that these "bugs" was in the new articles. I accept that older modules can differ but when newer modules, then it is bad. My guess is that these modules are written by long-time fans who have played the game for a very long time and are perhaps using a mixture of rules, both canon from the various rulesets and homebrew and then the company is just happy to get materials that they forgot to check for compatibility for the current set of rules.

Many oldies on this forum don't think this is a big problem. Well not for me or any other oldies. I have played Hârn since version 1 and I have played all versions so I can backtrack and see why and what perhaps to do (me and my group together owns almost everything Hârnic). But someone new, someone who has not played since the dawn of Hârn can easily get confused.

Regarding the email I sent. I later on got another answer from another person (the answer from CGI didn't bear fruit directly). This other person said that some error fixing is in the works, or something like that. I guess that ran out in the sand. Edit: See Krazmas post above

Someone started a thread here about this sort of things. But that is just a chat thread. Personally, regarding all the OMLs at least I have done my own fix. I use the list and then I have gone over all the cleric, magic, barbarian, and whatever module and made my own occupation list.

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PostPosted: Wed Apr 13, 2011 11:16 pm 
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Well this is a shame

Harnmaster deserves better treatment, the fans deserve better treatment.

I posted over on CGI as well


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PostPosted: Thu Apr 14, 2011 3:32 am 
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Warden wrote:
Well this is a shame
Harnmaster deserves better treatment, the fans deserve better treatment.
I posted over on CGI as well

I posted a reply over there.

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PostPosted: Thu Apr 14, 2011 3:47 am 
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I thought of making my reply of Johns reply (at the CGI section) here just to make both threads alive, but I wrote this instead. :D

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PostPosted: Thu Apr 14, 2011 4:32 am 
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Fenhorn wrote:
I thought of making my reply of Johns reply (at the CGI section) here just to make both threads alive, but I wrote this instead. :D

Lol :D


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PostPosted: Tue Nov 20, 2012 5:51 am 
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Has the errata been updated and compiled yet?


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PostPosted: Tue Nov 20, 2012 7:08 am 
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Warden wrote:
Has the errata been updated and compiled yet?
Yes, Columbia Games released it last month. Here is the thread about it.


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PostPosted: Tue Nov 20, 2012 7:48 am 
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bbailey wrote:
Warden wrote:
Has the errata been updated and compiled yet?
Yes, Columbia Games released it last month. Here is the thread about it.

Thank you


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