Peter the skald wrote:
Well I've never had a lot of success with using miniatures at the table.
What were the problems?
Well it really made things longer. With many arguments about whether being at a certain angle behind a certain pillar/tree/obstacle would protect someone from this or that enemy. Also, often my players would focus too much on the minis and map as being the representation of a battle rather than seeing it in their mind's eye. I really think it is a matter of how you approach a game and also which game you play. As you've said, it matters to your group to have a clear picture and everyone agreeing on range, distance, etc... In my OD&D game, everyone came to agree that precise measurement took too much time and wasn't that important to the fun of the game.
And I absolutely do not mean that this is THE way it should be played. Just the one that as worked best for us for that kind of game.
Obviously, I am not only interested in that approach since I'm also looking at more realistic game like HarnMaster. I was just wondering if miniature and battle-maps is something that is considered mandatory for the system.
Peter the skald wrote:
And currently my biggest chance of running HârnMaster is through a play-by-post game, and I would have to post pictures of the combat setup.
I cannot conceive how any game can be played this way...
But I think Harnaster is definately the wrong system for this. With all the combat choices within a round it will take years and years for one round of combat
Unless of course you can compress all the maths into one shot probabilities...to me it would seem easier to eschew systems and use a narrativist style and estimating crunch things thus: "Your character has a 30%" chance of winning this combat etc." Not my cup tea at all.
Well, I agree that this is definitely not the best way to play but sometimes it is the only possible one and better than not playing at all. I had a lot of success with a Swords & Wizardry PbP game last year and combat was fast (for the medium) and furious.
However, when I run PbP game, I do all the rolling. It would be indeed interminable if I waited for every players dice rolls.
Here's a combat example from my last game as the Referee: http://nohirelings.proboards.com/index.cgi?board=general&action=display&thread=15&page=5
Pardon me for the errors in English, it isn't my mother tongue.