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PostPosted: Mon Feb 13, 2012 1:27 am 
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Villein
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I am testing the level of interest in a Rolemaster/Harnmaster homebrew game however this would not be play by post but using the Fantasy Grounds Virtual Table Top. Since Harnmaster does not have a FG Ruleset I will be using the Rolemaster ruleset but with Harnmaster characters and stuff ported/converted over. This will basically be a 90%+ HarnMaster 3E game and the rest Rolemaster (HM stats converted to d100 but not really used :-) and the use of the Rolemaster Combat system > weapon charts and a custom Hit Point type conversion system).

I don't have a lot of details yet at this point but just thought I would throw this out and see if there may be some brave souls who want to connect (no licensed copy of FG needed as I have an ultimate license) and look things over and give some feedback.

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PostPosted: Mon Feb 13, 2012 5:52 am 
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I am potentially interested. More details would be nice when you have them.


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PostPosted: Mon Feb 13, 2012 8:06 pm 
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I'm going to go ahead and post the full details on this so everyone knows what I am up to. These demo's are intended to expose those interested in Fantasy Grounds who do not have a license a chance to check it out. I am leaving the option of having this turn into a regular, weekly/bi-weekly campaign if some wish to carry on. I have an Ultimate License so there would be no requirement to purchase a licensed copy in order to participate. You would need to download the Unregistered Version and install it to connect though (details for doing this will be added to the bottom of my post).

It will be based in HARN using the Rolemaster ruleset for Fantasy Grounds BUT is homebrewed to mirror HarnMaster as much as possible. I even reworked the information in the ruleset to use Harnmaster's skills.


If it turns into a regular campaign, the title will be Knights of Belsirasin and background information can be found here.

NOTE: Mature players only.

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =


For those who may not be familiar with it, getting involved in an online RPG game using the Fantasy Grounds II Virtual Table Top program is relatively easy.

Here are the basic steps:

1) Download & install FG from:

Fantasy Grounds II Installer/Setup File (about 50MB)

2) Watch the player quickstart video to learn the basics of the UI (ignore the portions that are specific to the D&D 4ed rules):

4E Player Quickstart

3) Launch FG sometime anytime before your 1st actual designated game night and hit the button "Check for updates" to get the latest fixes (Note: the un-registered version does not always update this way but as long as you download the latest version in #1 above you should have the latest).

4) On the designated game night and time, launch FG and hit "Join Game". Type whatever username you want to use and type the alias for the GM's server in the host address (this will either be an IP Address or a 4 word combination depending what the GM gives you).


5) Upon connection, everything you need to play will be automatically downloaded to your machine in a cache file. It could take a few minutes to download everything, depending on your connection speed and the ruleset involved. You will eventually be shown a list of characters to pick from. You would either use a character you have created earlier working one on one with the GM or if you have a full license FG copy you can select one you have created on your local machine and that has been approved by the GM. You can also choose a pre-generated character the GM has created for you if you just wanna play without the pregame character generation headaches.

All game chat is text based in an incorporated chat screen (see previously posted screenshot) however some GM's do play using text chat combined with a voice chat program like Skype. I prefer text only to avoid confusion since we are not really face to face and I would never figure out who the heck is speaking based on hearing their voice. Plus, FG generates a text file on the GM's machine of everything entered into the chat screen to be used for AAR's an such.


More information will continue to be posted here "as I get my notes together". :D

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PostPosted: Tue Feb 14, 2012 6:15 am 
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Time and Timezone?


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PostPosted: Tue Feb 14, 2012 10:02 am 
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Irisi Flimsi wrote:
Time and Timezone?
I haven't established specific dates or times yet but I am in CST [GMT-6]. I work nights and weekends so the times may be odd for those in the US/Canada (with the exception of maybe Tuesday/Wednesday nights). Probably perfect for those in Europe and Australia/New Zealand time zones.

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PostPosted: Wed Feb 15, 2012 1:47 am 
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I know its short notice but I'm working on some stuff for a campaign this morning for a few hours and will have the server up (starting at 9AM GMT-6). If anyone wants to come in for a quick look at the Rolemaster Ruleset you are more than welcome pop in. You will need FGII installed and updated to the latest version [2.8.1] to connect.

FGII Alias is firm idol daring wand

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PostPosted: Wed Feb 15, 2012 4:16 am 
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Since it was short notice I will be doing this again tomorrow, Wednesday Feb 15th at 8PM [GMT-6].

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PostPosted: Fri May 25, 2012 7:01 am 
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How is this going?

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PostPosted: Fri May 25, 2012 9:01 am 
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zrayaan wrote:
How is this going?
Actually its just starting up again but not using Rolemaster as the base RPG system. The complexities of Rolemaster turned off most after a few weeks into the game (was just heavy on the number crunching). So, at the behest of most of the players we switched to a more rules light system, 1E AD&D (with limited magic to some degree). We are keeping the same storyline and it does still takes place in HarnWorld, its just basically an AD&D game now.

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PostPosted: Fri May 25, 2012 3:17 pm 
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GunnarGreybeard wrote:
Actually its just starting up again but not using Rolemaster as the base RPG system. The complexities of Rolemaster turned off most after a few weeks into the game (was just heavy on the number crunching). So, at the behest of most of the players we switched to a more rules light system, 1E AD&D (with limited magic to some degree). We are keeping the same storyline and it does still takes place in HarnWorld, its just basically an AD&D game now.


I'd be interested in joining if you have room.

I ask because I've decided the future of my Harn gaming lies in virtua. I had looked at FG previously and then again when FGII was released, but I don't like having to ask players to buy licenses and wasn't willing to pop for the full license myself. But... I'd be interested in knowing if Rolemaster was too complex for the medium or if the players had difficulty grokking it given the limitations of instructing. If the existing user base is sufficiently large enough to interest 2 or 3 players in HarnMaster and if I understand you correctly and an Ultimate license allows unlicensed clients to join I'd be interested in taking another look at it and developing a HM3 ruleset. I can prolly do the soft-coding but I know I'll need to recruit someone to do tokens and images. I don't want to hijack your thread so I'll prolly start one after I do a bit more research.

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PostPosted: Fri May 25, 2012 6:27 pm 
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zrayaan wrote:
I'd be interested in joining if you have room.

I ask because I've decided the future of my Harn gaming lies in virtua. I had looked at FG previously and then again when FGII was released, but I don't like having to ask players to buy licenses and wasn't willing to pop for the full license myself. But... I'd be interested in knowing if Rolemaster was too complex for the medium or if the players had difficulty grokking it given the limitations of instructing. If the existing user base is sufficiently large enough to interest 2 or 3 players in HarnMaster and if I understand you correctly and an Ultimate license allows unlicensed clients to join I'd be interested in taking another look at it and developing a HM3 ruleset. I can prolly do the soft-coding but I know I'll need to recruit someone to do tokens and images. I don't want to hijack your thread so I'll prolly start one after I do a bit more research.

We still have room at this time.

The main problem with Rolemaster is not the FGII ruleset as it handles pretty much all the number crunching and combat chart lookups. Its just a very detailed system that most people, especially the D&D 3.5 and 4e crowd don't have the patience for. That and combat is pretty deadly which they are not really used to.

Yes, the ultimate license allows unlicensed clients to join.

I would love to see a HM3 ruleset. I considered giving it a development try myself but I would honestly have not clue where to start as I have no XML skills whatsoeever.

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PostPosted: Fri May 25, 2012 6:34 pm 
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GunnarGreybeard wrote:
We still have room at this time.
...
I would love to see a HM3 ruleset. I considered giving it a development try myself but I would honestly have not clue where to start as I have no XML skills whatsoeever.[/color]


XML is the easy part. They're using Lua for scripting objects which prolly is where the learning curve comes in.

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PostPosted: Sat May 26, 2012 6:05 pm 
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zrayaan wrote:
GunnarGreybeard wrote:
We still have room at this time.
...
I would love to see a HM3 ruleset. I considered giving it a development try myself but I would honestly have not clue where to start as I have no XML skills whatsoeever.[/color]

XML is the easy part. They're using Lua for scripting objects which prolly is where the learning curve comes in.
Well, both are beyond my current tech skills at the moment. :wink:

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PostPosted: Sat Jun 02, 2012 1:52 am 
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zrayaan wrote:
I can prolly do the soft-coding but I know I'll need to recruit someone to do tokens and images. I don't want to hijack your thread so I'll prolly start one after I do a bit more research.
If there was a functional character sheet then I would think thats the majority of the ruleset right there even without much automation or autocalcing. The tokens and images can be added later but with FGII the character sheet is pretty much the foundation of the system. You can go without fancy automated chart lookups and stuff like that, the key is getting an in-depth character sheet to plug all the data into.

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PostPosted: Mon Jun 04, 2012 1:39 pm 
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GunnarGreybeard wrote:
zrayaan wrote:
I can prolly do the soft-coding but I know I'll need to recruit someone to do tokens and images. I don't want to hijack your thread so I'll prolly start one after I do a bit more research.
If there was a functional character sheet then I would think thats the majority of the ruleset right there even without much automation or autocalcing. The tokens and images can be added later but with FGII the character sheet is pretty much the foundation of the system. You can go without fancy automated chart lookups and stuff like that, the key is getting an in-depth character sheet to plug all the data into.


I have a couple of tutorials found and saved and will get around to looking at it in more depth - but I don't think I can look under the hood in the trial version, and $150 for the ultimate version is not possible right now. A bare bones sheet shouldn't prove problematical in any case - a simple routine to compare a random value to a selected value to determine simple success/failure that triggers a second random to determine Marginal/Critical value is likely the easiest route. Just make everything else narrative decisions and keep building on the sheet. If I'm correct, Lua would allow playerA to trigger a defense roll on playerB's sheet - I just really don't want to learn a new language to do it :roll:

I'm very interested in starting a virtual campaign, but I question whether buying into Fantasy Grounds for access to a community is a better choice than starting with a few diehards in IRC. To my mind, the only advantage is I don't have to require players to have mIRC or chatzilla if they want a scripted interface (and the interface is required to insure confidence in the compatibility with campaign rules and other players). Perhaps I mean to say I am not confident I could get enough serious players to justify buying into even the basic GM-version of Fantasy Grounds. In any case, I'm 3 months away from being able to move on it.

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