Okay, as some of you may know, I used to work for ICE. That is no longer the case, and I am working for a brand new company, FireHawk Games -
http://www.firehawkgames.com - and working on designing a new game system. I am about 90% done with the manuscript and need to add a few more
alpha playtesters to the mix.
Quote:
The system is called Novus.
Novus is a 2d10 roll-over TN system that incorporates exploding dice. What this means is that the GM decides upon a Target Number (TN) for a given task, and you have to equal or beat that number to succeed. By "exploding dice", I mean that if you roll a 10 on either die, then you get to make reroll that die and add it to the roll total. There is no limit to how many times your dice may explode, thus allowing for the possibility of very high rolls. This also means that there is ALWAYS a chance for success.
Combat works just like normal task resolution. However, the TN for the attack is the foe's DEF (Defense), and sentient foes can perform actions that raise this (i.e. sacrificing some or all of their attack bonus to increase DEF). Shields add to DEF, armor does not. Instead, armor reduces the damage received (AR - Armor Rating). When dealing damage, you start off with a static base (weapon rating + Strength bonus for melee) and then you do additional damage based on how good your attack roll was. You can also earn "Boon Points" which you can then spend on dealing extra damage or on making additional attacks or even giving yourself a bonus of some sort in the following round.
There are three basic combat skills (Melee, Ranged, and Unarmed). In addition to purchasing ranks in each skill, you also purchase Specialties in weapon groups (this allows you to use all weapons in that group with your full Attack Bonus). You can also purchase Combat Moves (Fast Attack, Power Strike, etc.) and Combat Styles (Two Weapon Combo, Basic Martial Arts, etc.) as specialties for the combat skills.
Magic also works like other tasks. You have a single skill for casting spells, and you learn each spell separately (you purchase them via character points, same as with skills and talents). Each spell has its own TN and Spell Point cost for casting. And just like for combat, you can earn Casting Boon Points that allow for scaling up the power of the spell based on how well your casting roll was. As part of one of the first supplements for Novus we will be introducing a spell creation system that is designed to also allow characters to cast spells on the fly, creating them as they need them.
What I am looking for is folks willing to do further playtesting, able to give feedback and help find issues as fast as possible. You would be required to sign an NDA.
If you are interested, send me an email at
tim@firehawkgames.comWhile Novus was not specifically designed with Harn in mind, it would not be too difficult to adapt it to Harn (especially with Novus' spell system).
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**TANSTAAFL**
Tim Dugger
Personal Website: Wizard's LairOriginal author of HARP, Designer/Author of the new rpg,
Novus by
Firehawk Games