Boards to discuss Hârn, HârnWorld, HârnMaster, and RPGs in general.
Links - Home - Kelestia Productions - Columbia Games Inc
It is currently Fri May 24, 2013 12:17 pm

All times are UTC + 10 hours [ DST ]




Post new topic Reply to topic  [ 89 posts ]  Go to page Previous  1, 2, 3, 4
Author Message
 Post subject:
PostPosted: Sun Dec 12, 2004 2:08 am 
Offline
Yeoman
Yeoman
User avatar

Joined: Mon Feb 25, 2002 3:23 am
Posts: 542
Location: Conway, New Hampshire
You could also just lower the hit point count that PCs have. That might be easier than doubling weapon damage and would have the same effect.


Top
 Profile  
 
 Post subject:
PostPosted: Sun Dec 12, 2004 3:11 am 
Offline
Knight
Knight
User avatar

Joined: Tue Aug 13, 2002 8:28 am
Posts: 1178
Location: Chicago, IL
Actually, it wouldn't. Combat would be deadlier, not dangerous. See in d20 Modern, there is a Massive Damage Threshold:

Quote:
Massive Damage
Any time a character takes damage from a single hit that exceeds the character’s massive damage threshold, that damage is considered massive damage. A character’s massive damage threshold is equal to the character’s current Constitution score; it can be increased by taking the Improved Damage Threshold feat.
When a character takes massive damage that doesn’t reduce his or her hit points to 0 or lower, the character must make a Fortitude save (DC 15). If the character fails the save, the character’s hit point total is immediately reduced to –1. If the save succeeds, the character suffers no ill effect beyond the loss of hit points.
Creatures immune to critical hits are also immune to the effects of massive damage.


The potential for MDT was present (for characters with average CON), every time they were hit by an average firearm.

I believe, because of tradition, that melee weapons were defined so simply (read:weakly), but this new table make medieval weapons more "realistic"

_________________
A moment is the most you can ever expect from perfection.


Top
 Profile  
 
 Post subject:
PostPosted: Sun Dec 12, 2004 1:02 pm 
Offline
Knight
Knight
User avatar

Joined: Tue Aug 13, 2002 8:28 am
Posts: 1178
Location: Chicago, IL
This is one of my best. The Merchant Class write up. The only one I've ever seen, and it's damn fine!

Merchant
The medieval merchant is more than an entrepreneur, moving good between markets. She is a smuggler, an envoy, and a pirate. Plying lonely trade routes is dangerous business. A merchant must know who to trust, and be able to defender her goods. Once she arrives at a busy port, there are thieves, royal decrees, and a sudden drop in demand which can cut into profits and leave the foolish stranded in a strange place without a friend in sight. The hard coin is not the only goal of the merchant. Trade can be a precursor to alliances, political influence, and prosperity. Merchants invariable worship Halea, goddess of shrewd business sense, self reliance, and most importantly, pleasure. Merchants get along best with guildsmen, who have both goods and needs which must be sold and provided for. Nobles are always attempting to draw merchants to struggling markets, in order to improve the worth of their manor, and for the prestige that busy trade brings. Soldiers are a necessity. Merchants often travel lonely, lawless lands, and a good relationship with a strong sword-arm can mean the difference between life and death.

Requirements
To qualify to become a Merchant, a character must fulfill the following criteria.
Class Skill: Appraise, Bluff or Diplomacy, Knowledge (Law), Knowledge (Mathematics), Language (Speak), and Handle Animal or Drive as Class Skills
Skills: Appraise 6 ranks, Diplomacy 6 ranks, Knowledge (Law) 4 ranks, Knowledge (Mathematics) 4 ranks, 2 Languages

Class Information
Hit Die: 1d6
Action Points: The Merchant gains a number of action points equal to 6 + one-half her character level, rounded down, every time she attains a new level in this class.

Class Skills: The Merchant retains her current class skills and receives no addition class skills.
Skill Points at Each Level: 7 + Int modifier.

Code:
Table: The Merchant
Class       Base     Fort  Ref   Will Class                     Defense  Reputation
Level   Attack Bonus Save  Save  Save Features                   Bonus     Bonus
1st         +0       +0    +0    +1   Plutocrat                    +1         +1
2nd         +1       +0    +0    +2   Skilled Haggler              +2         +1
3rd         +2       +1    +1    +2   Smuggler                     +2         +1
4th         +3       +1    +1    +2   Trail Boss +1, Bonus Feat    +3         +2
5th         +3       +1    +1    +3   The Universal Language       +3         +2
6th         +4       +2    +2    +3   Trail Boss +2, Bonus Feat    +3         +2
7th         +5       +2    +2    +4   Bodyguard                    +4         +3
8th         +6       +2    +2    +4   Trail Boss +3, Bonus Feat    +4         +3
9th         +6       +3    +3    +4   Quick Wit                    +5         +3
10th        +7       +3    +3    +5   Trail Boss +4, Bonus Feat    +5         +4


Class Features
The following features pertain to the Merchant advanced class.
Plutocrat: Merchants know how to throw money around. She also knows how to make it. First, a merchant adds her Merchant level to Profession checks to determine wealth bonuses when gaining a level. Second a merchant may make a Wealth check to add her Merchant level to the following Charismatic talents: Captivate, Favor, Fast-Talk, or Taunt, or the following skills: Bluff, Diplomacy, or Sense Motive. The Wealth check is DC 15, or the DC to activate the talent in question, whichever is higher.

Skilled Haggler: The merchant is a master of the deal. Whenever she buys or sells an individual item, she may attempt a Bluff or Diplomacy check with a DC equal to the item’s purchase DC. If you are successful, you may raise or lower the item’s purchase DC by 1 point.

Smuggler: Sometimes a merchant must hide her wealth, a spare weapon, or maybe a commodity which; for reasons unfathomable to the merchant; has been declared illegal. At 3rd level a Merchant may treat any object she is attempting to conceal as one size smaller for the purpose of Sleight of Hand checks to conceal it.

Trail Boss: Packing beasts, planning routes, scheduling rest stops, these are just some of the many duties a merchant is responsible on the road. As trail boss, the merchant may add the listed bonus to the number of miles traveled per day. There can only be one trail boss per traveling group, and only one trail boss bonus applies to a group on the march.

Bonus Feats: At 4th, 6th, 8th, and 10th level, the Merchant gets a bonus feat. The bonus feat must be selected from the following list, and the Merchant must meet all the prerequisites of the feat to select it.
Alertness, Attentive, Confident, Deceitful, Diligent, Elusive Target, Force Stop, Guide, Meticulous, Mounted Combat, Negotiator, Persuasive, Surface Vehicle Operation, Trustworthy, Vehicle Dodge, Vehicle Expert

The Universal Language: A merchant is well versed with making deals where language is a barrier. Sometimes she picks up a bit of slang, or subtle body language. Whenever the Merchant encounters a new language, either spoken or written, she can make an Intelligence check (for spoken) or Decipher Script check (for written) to determine if she can understand it. The DC for the check depends on the situation: DC 5 if the language is in the same group as a language the Merchant has as a Read/Write Language or Speak Language skill; DC 20 if the language is unrelated to any other language she knows; and DC 25 if the language is ancient or unique or dead. With a success, the Merchant can glean enough meaning from a conversation or document to ascertain the basic message, but not enough information to converse fluently or read and write a given language.

Bodyguard: At 7th level, the Merchant has dealt with many, and one of them has tossed in his lot with the Merchant. The Bodyguard joins the Merchant as a Strong or Tough ordinary 3. He does not gain experience points from adventuring, but every time the Merchant gains a character level, gains one too. Both characters trust each other, but this trust must be maintained. The Bodyguard will not stay with the Merchant if he is mistreated. He will defend the goods and person of the Merchant. If something happens to the Bodyguard, a Merchant may find an equally trustworthy replacement in 2d4 weeks. The new Bodyguard is always begins as a Strong or Tough ordinary 3.

Quick Wit: At 9th level, the Merchant is so experienced with dealing with people, that she may spend 1 Action Point to Bluff as a free action.

_________________
A moment is the most you can ever expect from perfection.


Last edited by Harshax on Mon Dec 13, 2004 2:26 am, edited 2 times in total.

Top
 Profile  
 
 Post subject:
PostPosted: Sun Dec 12, 2004 2:14 pm 
Offline
Baron
Baron
User avatar

Joined: Sun Sep 07, 2003 3:32 pm
Posts: 3226
Location: China
Not having read the entire thread, I've kind of put of playing d20 for a while, I do like what has been done with the merchant here. Did some develop this and if not what product is it from?

_________________
Roy Denton - the title says Baron, but Queen for a year. (Cheselyne I)

"Nathamh na hoibre an t-eolas"
(Knowledge comes through practice)


Top
 Profile  
 
 Post subject:
PostPosted: Sun Dec 12, 2004 2:27 pm 
Offline
Knight
Knight
User avatar

Joined: Tue Aug 13, 2002 8:28 am
Posts: 1178
Location: Chicago, IL
redenton wrote:
Not having read the entire thread, I've kind of put of playing d20 for a while, I do like what has been done with the merchant here. Did some develop this and if not what product is it from?


I wrote it for d20 Harn.

Harshax wrote:
This is one of my best.

_________________
A moment is the most you can ever expect from perfection.


Top
 Profile  
 
 Post subject:
PostPosted: Wed Dec 15, 2004 2:03 pm 
Offline
Beadle
Beadle
User avatar

Joined: Fri May 09, 2003 4:14 am
Posts: 300
Location: The Land of the South Wind
How is this coming? I was impressed with the Mercantyler. Keep up the good work.

_________________
------
John S. Daniel II
------
"Beer is proof that God loves us and wants us to be happy" - B. Franklin
------


Top
 Profile  
 
 Post subject:
PostPosted: Thu Mar 10, 2005 6:23 am 
Offline
Knight
Knight
User avatar

Joined: Tue Aug 13, 2002 8:28 am
Posts: 1178
Location: Chicago, IL
Still cleaning up the document. I am removing references to Harn, so that the document remains a generic medieval source. Today was the first day in months that I've been able to work on it, but it's getting there. Need to rethink magic and miracles a little I think . . . .

_________________
A moment is the most you can ever expect from perfection.


Top
 Profile  
 
 Post subject:
PostPosted: Wed Mar 16, 2005 8:59 am 
Offline
Knight
Knight
User avatar

Joined: Tue Aug 13, 2002 8:28 am
Posts: 1178
Location: Chicago, IL
Ok, I'm ready to share what I've done. PM me, and I'll send you a copy. Provide an email address. The draft is in word format, and does not contain any magic. Just the basic "mundane" stuff. This is not d20 Harn, just d20 Medieval. The distinction is important, for many reasons.

Since the finished product will never really be a "product" in any sense of the word, I've shifted the amount of work I'm willing to put into it. It's very rough, allow mostly coherent.

So far, I've got the professions, character generation methods, advanced classes, and changes to the wealth system. Some Harnic elements may remain, which need to be edited out.

It's been written for d20 Modern, not 3.5, so some of the concepts might seem alien to people who play straight D&D.


Top
 Profile  
 
PostPosted: Mon Sep 26, 2011 8:58 pm 
Offline
Cottar
Cottar

Joined: Fri Jul 01, 2011 7:25 pm
Posts: 3
Hello! I fear this might be a dead thread but I enjoyed reading it very much and I would like to know if anyone involved still have the word document mentioned by Harshax?

I'm currently in the process of transcribing Harn World in my own version of D20 system, and I got much inspiration from Harshax! I tried to contact him by PM but it seems he's no longer active on this forum...

If anyone can help, I'd appreciate it very much! Thanks!


Top
 Profile  
 
PostPosted: Fri Sep 30, 2011 5:04 pm 
Offline
Beadle
Beadle
User avatar

Joined: Thu Feb 01, 2007 3:11 pm
Posts: 232
Location: Ohio
Gonna rebump this request... this should be put on Lythia once (if) a copy is located.

_________________
"Honor is earned through the balance of peace and harmony, yet to the Master all eyes are open to possibilities".

Silverleaf 1981


Top
 Profile  
 
PostPosted: Sun Oct 23, 2011 1:57 pm 
Offline
Knight
Knight
User avatar

Joined: Tue Aug 13, 2002 8:28 am
Posts: 1178
Location: Chicago, IL
I just saw this request and message in my forum inbox.

I haven't worked on this stuff since 2005. I have about 750 Mb of files, references, etc, but only one semi-complete draft of most of the data I posted in this thread. In fact, this thread has about all of it. I have some additional flavor text, and some ways to apply d20 Modern to Medieval settings. At the time, d20 Past didn't exist. What a shame, there was some interesting potential here. Some silly stuff too (which I'm still quite fond of), for example:

Quote:
Mastercraft . . . CHEESE?
While the effects of mastercraft tools, weapons, and armor are already covered in the d20 Modern Rulebook, one might wonder, what else can a mastercraft product be used for?

As mentioned previously, there are not a lot of outlet stores in the medieval world. Usually, when someone wants an object, they seek a craftsman who can provide it. A crafter will typically stock his store with a selection of his average quality craft to be sold immediately. In additional to these “stock items”, one or two of the craftsman’s best work will be displayed. These items aren’t usually for sale, but are there to advertise the craftman’s skill, and entice customers to contract the crafter’s services.

One of the best uses for purchased or created mastercraft items is giving it away. In the case of mastercraft cheese, one might be able to convince a local lawman to look the other way on some petty crime, or be granted access to a nobleman’s library, or throw a truly extravagant party with something as seemingly mundane as Mastercraft Cheese +3. This mastercraft bonus could be added to your characters Bluff, Diplomacy, and Perform (Social Gathering) Skill.

Mastercraft glasswares and pottery will, in addition to fetching a higher price, be less likely to break. Mastercraft barley or wheat could be high quality ingredients that add a bonus to a Craft (Alcohol) attempt. Mastercraft bread might be more durable and less likely to rot. Mastercraft deeds or wills might be harder to contest in court.


In any case, 750Mb is far to much to upload. There are a lot of drafts, and different layouts, and other files I culled from the internet to use as reference. I'm not sure how much time I can devote to this, but I'd be willing to provide to direct responders.

_________________
A moment is the most you can ever expect from perfection.


Top
 Profile  
 
PostPosted: Mon Oct 24, 2011 6:53 am 
Offline
Knight
Knight
User avatar

Joined: Tue Aug 13, 2002 8:28 am
Posts: 1178
Location: Chicago, IL
File Locations:
https://docs.google.com/leaf?id=0BwPM54 ... m&hl=en_US
https://docs.google.com/leaf?id=0BwPM54 ... 1&hl=en_US

_________________
A moment is the most you can ever expect from perfection.


Top
 Profile  
 
PostPosted: Wed Oct 26, 2011 6:53 am 
Offline
Knight
Knight
User avatar

Joined: Tue Aug 13, 2002 8:28 am
Posts: 1178
Location: Chicago, IL
Digging through the aforementioned wad of files, I came across this document I wrote which attempted to create a universal/freeform magic system.
https://docs.google.com/viewer?a=v&pid= ... 4&hl=en_US

_________________
A moment is the most you can ever expect from perfection.


Top
 Profile  
 
PostPosted: Wed Oct 26, 2011 10:27 am 
Offline
Beadle
Beadle
User avatar

Joined: Thu Feb 01, 2007 3:11 pm
Posts: 232
Location: Ohio
I realize you may have a ton of data Harsh, but having downloaded and read through what you've presented says one thing - you've an eye for making sense of things and the documents show it. Well done and thanks!

Cheers,

_________________
"Honor is earned through the balance of peace and harmony, yet to the Master all eyes are open to possibilities".

Silverleaf 1981


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 89 posts ]  Go to page Previous  1, 2, 3, 4

All times are UTC + 10 hours [ DST ]


Who is online

Users browsing this forum: Google [Bot] and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB® Forum Software © phpBB Group