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PostPosted: Fri Oct 05, 2012 7:44 am 
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Cottar
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Has anyone used

http://en.wikipedia.org/wiki/T%C3%A9kumel

The world of Tékumel, Nu Ophiuchi d (a.k.a. Sinistra d), was first settled by humans exploring the galaxy about 60,000 years in the future, along with several other alien species. Their extensive terraforming of the inhospitable environment, including changing the planet's orbit and rotation rate to create a 365.25-day year, disrupted local ecologies and banished most of the local flora and fauna (including some intelligent species) to small reservations in the corners of their own world, resulting in a golden age of technology and prosperity for humankind and its allies. Tékumel became a resort world, where the wealthy from a thousand other stars could while away their time next to its warm seas.

Suddenly, and for reasons unknown, Tékumel and its star system (Tékumel's two moons, Gayél and Káshi, its sun, Tuléng, and four other planets, Ülétl, Riruchél, Shíchel, and Zirúna) was cast out of our reality into a "pocket dimension" (known as a béthorm in Tsolyáni), in which there were no other star systems. One hypothesis is that this isolation happened through hostile action on the part of an unknown party or group. Another is that the cosmic cataclysm was due to over-use of a faster than light drive which warped the fabric of space. No one knows, but the inhabitants of Tékumel, both human, native, and representatives of the other starfaring races, were now isolated and alone.

http://en.wikipedia.org/wiki/Needle_(module)

In Needle, the player characters are dispatched to a far jungle to retrieve a magical obelisk. The characters return to their employers with the obelisk after a perilous journey, and find out that the obelisk is a portal to another world, which the characters must pass through and learn how to deal with the residents on the other side.

In this adventure, the player characters volunteer for a king to explore a dense jungle that was once home to a great civilization, with a magic obelisk at its center. In Part 1, Ruins of Empire, the party travels to the jungle and explores the ruins. In Part 2, Retrieval, the party leads a team hampered by disease and jungle animals to transport the obelisk to the king. In Part 3, The Powers That Be, assuming the party is successful, the obelisk is placed in its new position, where it reveals a gate to another world.

Tekumel has a similar back-story to Lythia, and Needle has a million tonne Godstone.

:) Snake_Eyes


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PostPosted: Fri Oct 05, 2012 8:59 am 
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Beadle
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Love Tekumel,
Could not get the Needle link to open!

Allan


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PostPosted: Fri Oct 05, 2012 9:16 am 
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Baron
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Snake_Eyes wrote:
Tekumel has a similar back-story to Lýthia, and Needle has a million tonne Godstone.
Not sure you're aware of it from your posting, so here goes: When enlarging the Kéthrian family of worlds in the Kèthîra and HMGge modules, Robin saw fit to include the world of 'Tekú', so in a manner of ways you can have "canon" adventures in some p-Tekumel.

APrewett wrote:
Could not get the Needle link to open!
Just search 'Needle' once you've arrived in the wikipedias and you'll be led to the AD&D module in question.

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PostPosted: Fri Oct 05, 2012 10:41 am 
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Cottar
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macgorgor wrote:
Snake_Eyes wrote:
Tekumel has a similar back-story to Lýthia, and Needle has a million tonne Godstone.
Not sure you're aware of it from your posting, so here goes: When enlarging the Kéthrian family of worlds in the Kèthîra and HMGge modules, Robin saw fit to include the world of 'Tekú', so in a manner of ways you can have "canon" adventures in some p-Tekumel.

I do not recall any specific module or source-book. Do you happen to know the name of it?

Also some related questions:

Is there any references to a Godstone being moved?

Are the Godstones on Lythia the largest? or do other p-Worlds have Godstones with a possible construction like the Obelisk Monolith in Mentzer's Needle?

Travelling via Godstone makes the body adapt to p-World environment, changing the make-up and structure. Without this change, because of travelling via alternate means to another p-World what is adapting to the local environment like?

What are the number of Godstones in Kelestria in all the p-Worlds?

Thanks,
:) Snake_Eyes


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PostPosted: Fri Oct 05, 2012 11:20 am 
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Baron
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Snake_Eyes wrote:
I do not recall any specific module or source-book. Do you happen to know the name of it?
As I wrote above, these modules are Kèthîra (the planet) and HMGge (the GM rulebook) both from Kelestia Prods.

Snake_Eyes wrote:
Is there any references to a Godstone being moved?
No, not directly. There are some artefacts that reproduce the effects and that are somewhat movable, but they're also generally extraordinarily unsafe compared to godstones, which should be something to consider.

Snake_Eyes wrote:
Are the Godstones on Lythia the largest? or do other p-Worlds have Godstones with a possible construction like the Obelisk Monolith in Mentzer's Needle?
There's a really large one in Shôrkýnè called the Court of Illusion that basically appears to be an immense flat and featureless pseudostone surface in the middle of nowhere. As to others worlds there are vague mentions of some on Terra and Midgaad at least, and the GM is pretty much free to put one wherever is suitable.

Snake_Eyes wrote:
Travelling via Godstone makes the body adapt to p-World environment, changing the make-up and structure. Without this change, because of travelling via alternate means to another p-World what is adapting to the local environment like?
This effect isn't something that is much detailed anywhere that I know of, and seems largely left to GM discretion, but sure would come handy when visiting places such as an elemental plane of fire for instance, where the results of a lack of adaptation are easily imagined.

Snake_Eyes wrote:
What are the number of Godstones in Kelestria in all the p-Worlds?
A good starting estimate would be P times the number found in any one prime world of the Kéthrian family. :)

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«Fair is what we see, Fairer what we have perceived, Fairest what is still in veil.»
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PostPosted: Fri Oct 05, 2012 11:38 am 
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Cottar
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macgorgor wrote:
Snake_Eyes wrote:
Travelling via Godstone makes the body adapt to p-World environment, changing the make-up and structure. Without this change, because of travelling via alternate means to another p-World what is adapting to the local environment like?
This effect isn't something that is much detailed anywhere that I know of, and seems largely left to GM discretion, but sure would come handy when visiting places such as an elemental plane of fire for instance, where the results of a lack of adaptation are easily imagined.


Godstones

Encyclopdia Harnica #6

Funtion of the Godstones

“”All living things have auras and will get through, although not always in the same form.””

Metamorphosis

“”If a traveller uses a Godstone to move from one world to another there is a good chance that his physical form and / or his personal powers and attributes will have changed when he reaches his destination... One special feature of the Godstones is that they act to protect their users. In changing a traveller's bodily form, a Godstone will usually insure that the new form will be able to survive in the destination world... he may look considerably different on his return.””

Thank you macgorgor for your feedback,
:) Snake_Eyes


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PostPosted: Fri Oct 05, 2012 12:06 pm 
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Baron
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Yeah, the text you're quoting above is what I had in mind when I wrote "isn't much detailed anywhere" and "largely left to GM discretion". :lol:

And you're welcome, btw. :)

PS: Oh, and re-reading your initial posting I'm wondering if there wasn't a hidden question in here, something like "Where in the Kéthrian family of worlds could I insert the 'Needle' AD&D adventure?" in which case I hope someone more familiar with that adventure could answer. There's no handy lost jungle kingdom in the near-Hârnic vicinity for sure. :(

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«Fair is what we see, Fairer what we have perceived, Fairest what is still in veil.»
—Nicolaus Stenonius


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PostPosted: Fri Oct 05, 2012 9:55 pm 
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Cottar
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macgorgor wrote:
Yeah, the text you're quoting above is what I had in mind when I wrote "isn't much detailed anywhere" and "largely left to GM discretion". :lol:

And you're welcome, btw. :)

PS: Oh, and re-reading your initial posting I'm wondering if there wasn't a hidden question in here, something like "Where in the Kéthrian family of worlds could I insert the 'Needle' AD&D adventure?" in which case I hope someone more familiar with that adventure could answer. There's no handy lost jungle kingdom in the near-Hârnic vicinity for sure. :(


Oh thanks macgorgor,

I think I missed some of the question, in my opening post.

I was wondering if there was reference to the 1987 module Needle as a destination from a Godstone from Lythia or another world? In the module the million tonne obelisk leads to a moon with talking giant spiders.

I did a search for Teku, and it seems the it is in Ketheria, thanks.

:) Snake_Eyes


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