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Actually i was talking about Hm3 where if you riding while on battle, you have to test your riding+horse ini/2 before making any action, meaning that you have quite a high risk of being unhorse at any time. One of the player who has a riding skill of 75 with a horse ini of 60, would have 6% of risk being very seriously hurt by a fall.
Yeah, I agree with you here. Heck, with 3 passes usually required, there is about an 18% each party would lose due to falling off their horse before the charge
This would lead to some amusing tournament results, particualrily if both fell off their horse prior to the commencement and were both disqualified
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A cs/ms would just mean that you cannot get the horse doing what you want and a Mf/cf would be the unhorsing.
CS/MS on the second roll might lead to some embarrasment, that's about it. "Are you TRULY ready to begin the joust, Sir Kight???"
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As well the penalty of 10% when failing a commanding your horse on a mf seems really to light. In this case anybody even with a riding skill of 5 could be able to charge on a horse just getting a malus of 10% on his attack...
Yeah, this is why I like HMG, there are a few options for this, the "command rolls" are based on either the lowest of riding, rider INI, or Horse INI, or you can base it on the average. My thought - Use the average, but it cannot be more than 10 points greater than any individual ML.
I'd think it makes sense actually to average even Weapon ML's with this command ability, perhaps the same no greater than 10 above the lowest ML. You may be really good with a sword - but if you can't ride well or have a horse that does not respond well, you will not be very effective.
Both HMG and HM3 have "command rolls" that are to be performed in combat, HM3 uses only riding ML, HMG uses the Steed Ini/Rider Ini/Riding average. If the roll is not sucessful, the steed does not do what the rider intended. A lot of rolls, but it makes sense, and I like the HMG better for this.
Another option to decrease the amount of rolls and handle in a more abstract fashion would be to forget the command checks except in unusual situations (Charging a pole armed infantry man, a camel, elephant, etc., Leaping over a barrier, etc.). This could be accompliched By averaging the HMG Team Ini with the riders weapon skills.
I also think the amount of D6 rolled for falling off a horse damage might be a bit too severe - particualrily if using my thought that armour should only protect 1/2 in falls (I use the same for grappling). Lowering the damage by a D6 would make sense it seems.