I gleaned many of these from reading through the kingdom modules several years ago. I also used to read the TV guide movies descriptions and tailored them to Harn. There might be a couple of movies you have seen.
You might find some good hooks:
Recapture the ancient Khuzan outpost of Fana, now occupied by Gargu-viasal. Clan Dyrak, the weaponcrafter clan of Zerhun, has sent some clansmen to Tashal for the annual fair in order to hire mercenaries.
The Gargun of Pyxyn or Zhakom have raided the Kingdom of Azadmere and King Hazmadul III is determined to wipe the foul-spawn off the face of Kethira.
Investigate the monster of Lake Arain.
Trade Khuzan steel, weapons, gems, jewels, gold, and silver products for Kaldoric foodstuffs and the luxuries of the East. Good money to be made if the dangerous mountain passes, Gargun, and tribesmen can be overcome.
Infiltrate Azadmere's Inner City for some subversive group.
Seek employment as a caravan guard along the Silver Way from Azadmere to Tashal.
Investigate the ghost of Mount Esig.
Sent on an embassy to the Khuzan King by the King of Kaldor, Chybisa, or Melderyn.
Visit Habe, the last stop for foreigners.
Merma Chesand, an apothecary in Burzyn, will pay good money to hardy souls willing to brave the fierce tribesmen, bands of nocturnal Gargun and wild beasts for the rare herbs that can be found in the wilderness region surrounding Chybisa.
Great physicians are being, discreetly, sought out and asked to attempt to find a cure for Prince Balesir who suffers from syphilis.
The characters are hired by the guild-master of the Burzyn mercantylers to secure control of Oselbridge and build a fortification for Chybisa while Kaldor is concerned with civil war.
War with Kaldor, Melderyn, the Pagaelin, or the Hodiri is unavoidable and Chybisan lords have sent out the call for mercenaries. Great wages and the promise of land and titles to those willing to fight for the underdog in an impossible situation.
Verlid VII, King of Chybisa, and Baron Rythal are granting fiefs north of the Umelrian river to land-less knights willing to asart it.
Modest profits can be made through trade with the Hodiri and Pagaelin by mercantylers willing to risk their hides on the goodwill of untamed barbarians.
While traveling south along the Genin trail the characters come upon the remains of a small caravan, which has been massacred by an outlaw band. Among the few survivors is an old man who provides little detail. The trail left by the outlaws leads to the abandoned manor of Invarney.
The Chindra Gargun are swarming and mercenaries are being hired to fend off the horde.
While at a tavern in Burzyn the characters overhear two rustics speaking of finding gold in a certain tributary of the Ulmerian in the Anadel highlands. It has been whispered many times before but there has never been any proof. The miner’s guild in Geda keeps the location a closely guarded secret.
Placer gold found in Darl river and the cave from which it springs.
The lost Sindarin city of Alarienel.
Seamen washed ashore on Yaelin island stumble upon a Sindarin secret underground complex.
Obtain glassware from Ulfshafen through trade.
Brave the perils of the Enchanted Wood in the hopes of finding the fountain of youth at the spring of the Enorien river.
Explore the forbidden Pesino ruins.
Seek knowledge from royal library at Elshavel, rumored to be the second greatest library in the world.
The Laranian fighting order of the Spear of Shattered Sorrow is hiring mercenaries for an upcoming spring campaign against the Solori as part of the continuing crusade. The inquisition still continues but is superseded by the Solori crusade. The Sheriff of Biren at Racyn is trying to put a stop to the genocide.
The powerful Shek-Pvar, Milkkyl Avonasen, Baron of Zuilos, charges the characters with guarding a young boy who possesses great potential in the art. The Baron has other priorities but the boy must be brought to the Odiveshe chantry at Chyrefal. The characters don't know that the child is a runaway and there is a very diligent lord after him. Successful completion of the mission will gain the characters a sponsor in the Baron.
While in Thay the characters are contacted by Ulaed Tesael. He seeks revenge against Baron Kjal Forsetha and King Verlid VII for the loss of his family's lands and wants to hire the characters to help him.
Explore the enigmatic Gelimo chantry and its adjacent henge.
Tri-annual Mangai convention at Thay, 721TR.
The characters hire on in early spring to be caravan guards along the Genin trail for the trip from Thay to Tashal.
Partially submerged standing stones at Shenap.
The magi’s city of Cherafir.
Hag of Huvos.
The Long Man of Hutsusat Jetust.
The haunted Rolhaunas hills north west of Jothet.
Cure Baron Wederine of leprosy.
Maintain beacon on Mozil point.
Graves near Parios.
After centuries of tribal squabbling a single chief has risen supreme amongst the Hodiri horse-clans and is to be officially recognized as High Chieftain of the entire nation at the next tribal moot held at Patrel. If this comes to pass it will mean war on a scale unheard of since the migration wars and the certain destruction of Chybisa. The council of eleven hires the characters to kill the High-Chieftain and cause as much internal disruption as possible.
While in a tavern in Cherafir the characters are entertained by an eccentric old master pilot with the idea of sailing around Kethira in order to acquire the riches of the Far East. He has many elaborate charts and formulas along with a few old manuscripts to prove his theory. Good able-bodied seamen, hardy warriors, and men with capital are all welcome.
While asarting land at Ramere Keep, the characters encounter some Bujoc tribesmen who ask for their help against the Chindra Gargun who are now under the will of a renegade Shek-Pvar based at Telumar. In a secluded valley, high in the Anadel Mountains, lies Telumar. Horrific tales tell of the wights, which stalk the mountain slopes in search of helpless victims. The valley has always been sacred to the Bujoc, who bury their dead in cliff tombs overlooking the sight.
The Laranian inquisition is out in force seeking followers of Agrik, Morgath and Naveh in order to burn them at the stake. The Laranian church is dedicated to the defeat of the dark churches.
Something evil is stirring at the ancient ruins of Anisha.
The priests of Ilvir are hiring mercenaries to protect the pilgrims on their annual trek from Tashal to Araka-Kalai.
After years of peace the Pagaelin tribesmen have started raiding outlying settlements and caravan traffic along the Genin trail. An encounter with a band of Pagaelin collecting tolls at Oselbridge reveals a sinister connection to a cult of Navehans based at the ruins of Bejist. The Navehans are trying, in vain, to breach the seals, which imprison a demon. Old Sindarin sewers.
Help the sisters of the Order of the Balm of Joy or the brothers of the Irreproachable Order.
An enterprising merchant requires partners and guards for trade with Azadmere.
Dare to visit Uvien, master of elemental water, at Barsothe Falls.
Encounter the ghost of Prince Brant at or near Baseta.
Having recovered from its devastating civil war Kaldor’s new king seeks to annex Chybisa in an attempt to promote solidarity within his own country. Citing the failed attempt to secure Oselbridge for Chybisa during the unrest.
As always the Gargun of Fana, Gifuso, Nizus, Pryeh, Sokus, Zedabir, Felgoth, and Ruthuba are restless and increased raiding forces local lords to exact retribution.
Ilvir priests of the order of the Yellow Hand are searching under Tashal for relics.
Crush the Chelni, Kath, Pagaelin, Taelda.
A mercantyler needs mercenaries for protection while trading with tribesmen.
Establish firm grip on Trobridge Inn or Oselbridge.
Gold rush to the Darl river.
Trade with Sindarin for glasswares.
Work for Halean church.
Find Earl Meleken for Sir Bereden Pewade, Constable of Heru.
Become sheriff of Osel.
Seek knowledge from/for Order of Hyn-Aelori.
Capture Ilme of Ilmen marsh.
Assassinate Miginath while at Jedes, Olokand or Tashal.
Rob the royal mint.
Build locks at Tuleme falls/canal.
A slaver from Rethem is hiring men to help capture Kath beauties to sell as pleasure slaves.
Asart new land west of the Kald river, south to the Osel river.
Assassinate Troda Dariune for _____.
Prove Sir Danyes Bernan is corrupt, Kyg Keep.
Build a new cathedral for Larani
Help peasants against corrupt miller.
Rob mining shipments.
Noron has always been less than affable but recently he and his brood have taken to ambushing travelers and outlying settlements as far south as Kaldor. A great lord sends the characters to investigate the problem and report back on the cause. The characters discover that Noron is under the influence of some greater power and is gathering more of his kind together for some big event. Leads to Uvien, master of elemental water and beyond. This made a nice Against the Giants campaign.
Shade of Owain the Martyr at Zoben.
Olokand's annual tournament of chivalry is approaching as the heralds ride throughout the lands proclaiming it and inviting all challengers. Events include the joust, melee, archery and wrestling competitions as well as a fair. As well as participating in the fun the characters may become involved in Kaldoric politics.
Come autumn merchants throughout Tashal seek to employ hardy warriors as caravan guards for the journey to Coranan, Azadmere, Burzyn or Leriel. All leave just after the close of the fair.
The Bloody Tapestry of Qualdris.
Help lady Thilisa Meleken of Qualdris with a problem/search for husband.
Recruit mercenaries at Trobridge/Oselbridge War with Cybisa, Melderyn, Tharda.
The King of Kaldor, or some other great lord, seeks to expand his control to the Kath hills. The characters are hired as scouts to acquire information. While scouting they encounter a Kath village boasting an ancient magic stone.
The characters are hired to be bodyguards for a petite beautiful noble woman who turns out to be a Shek-Pvar with many enemies.
Evnasen, a foreign Shek-Pvar, is searching for his renegade covenant member.
While at the Trobridge Inn the characters are asked to help capture a half-breed Chelni tribesman fleeing from justice after committing a murder.
The Tulwyn tribesmen hunt a gigantic white auroch.
A scout is needed to escort two women through hostile lands.
While in Golotha the characters get involved in back street fist fighting.
A young man sets out to avenge the murder of his parents.
A physician takes a risky journey to deliver medical supplies.
The local peasants are near rebellion over unfair taxation imposed on them by their overlords.
A daughter is being forced into an arranged marriage.
A local lord wants to disrupt a rivals market.
A merchant was not paid by his partners and wants his money.
A prominent local guildsman is accused of Lia-Kavair connections and the disappearance of a guild master.
A veteran warrior hires the characters for an un-authorized mission into the marshes of Kanday to hunt down and destroy a Lia-Kavair smuggling ring, which killed his wife and children.
A priest of Morgath, known as The Embalmer, is posing as a physician and paying good money to rouges for corpses to further his necromantic purpose.
A woman, the sole surviving member of a noble family of a foreign country, enlists the character’s help in recovering her lands from the usurper.
The characters are hired by a local guildsman to kill a blackmailer.
In Golotha, Peonian priests are being hidden in the attics of adherents to escape the attention of the evil churches, which rule the city.
As the characters walk through town they see a woman being chased by a couple of rough looking men. The woman is the wife of a crooked scribe on the run needs help from the characters against the Lia-Kavair.
The characters are hired to kill a Khuzan engineer who is selling his knowledge and skills to the Agrikans at Menakai.
There are high rewards to be had for bounty hunters tracking down outlaws.
While sitting in a tavern the characters are approached by a woman looking to hire some muscle in order to avenge her husband’s murder at the hands of outlaws.
A young noble, from Kanday, has a plan to rescue his father from Agrikans.
The characters stumble across incriminating evidence of a corrupt official.
A mysterious creature from the sea is terrorizing the village of Sarkum, on the southern coast of Kanday. Three fishing boats have already been found wrecked on the coast with no trace of their crews. A renegade shaman from Anfla Island is using an ancient magical conch shell to summon the monster.
The characters are hired to seek out and kill the leader of a band of mercenaries, which has taken to banditry in the absence of war. The bandit frequents a tavern in Aleath, where he scouts out new recruits.
A Lia-Kavair plot to steal an Agrikan tome from the Order of Hyvrik. The librarian, a gambler in debt to the guild master, was killed on temple grounds after having a conscience. The lexicographer is the guild master. Seen frequenting the shop. The book was handed over to the Agrikans who are transporting it to Azeryan via the spring caravan.
Cult of the Midnight Dancer in Moleryn. Works well with Against the Cult of the Reptile God.
The village of Serisuss, held by Padan Seris.
The Gargun of Carcust are swarming and must be dealt with.
Lothrim’s tomb on the banks of the Deret river.
School of stealth for Navehan assassins in Golotha.
The characters are hired by a wealthy merchant to rescue his wife and two young daughters from a plague infested village. The village has been declared off-limits and its perimeter is patrolled night and day.
While out after curfew one of the characters is the subject of an attack by a mother and son with unusual diets. Investigation leads the characters to a band of vampires that travels the land, stalking villages. The small coven consists of three men, a woman and her young son. A pair of wolves guards them during the day.
A renegade has no sympathy for the Lia-Kavair gang who killed his wife and kidnapped his son. A journeyman mason, he came to town, with his pregnant wife and young son, looking for work. Low on money, he had to borrow some from a gang of Lia-Kavair. When he couldn't pay the money back on time they kidnapped his son, his wife falling down some stairs during the struggle breaking her neck. He seeks out the characters in a tavern and requests help in saving his son and extracting vengeance on his captors.
Miscellaneous Adventure Sites
While on a routine sea voyage the ship that the characters are aboard encounters the infamous ship The Black Swan, commanded by the pirate _____ of Shata Island. Upon a pre-arranged signal, the crew mutinies, killing the captain and setting the characters adrift in a small boat, after relieving them of their possessions. Unknown to the characters the captain was a severe disciplinarian and the crew had been plotting for sometime to mutiny and become pirates. After being adrift for a week a severe storm casts the characters boat on to Gyzem Island, where they discover Ridow. Upon returning, an ex-pirate offers his services in hunting down his former comrades.
While traveling through the Reyesha Mountains the party comes upon ancient landslide which has exposed an old trail, leading to a hidden valley. At the far end of the valley lies the ancient mine of Izora, once worked by the Khuzdul and who's vast depths contain a mother lode of gold as well as connecting to the underground Earthmaster city of Lahr-Darin. All that stands in their way is an old trapper and his daughter (who were there first), hordes of Gargun, and a band of mercenaries who wish to know the secret of the old man's newfound wealth.