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PostPosted: Sat Aug 05, 2006 2:25 am 
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J-MK wrote:
How is this project coming along? I'll be needing a program like this very soon so finish it up! I want it yesterday! I'll give you leave to eat and sleep occasionally if you must though...

One other thing I can do for those that want it is to run the tool on my workstation and send the output to people. Right now there's no feature for making tweaks to the tree when you want to rename specific family members or anything like that, but I could do some manual database edits to get it the way you want. I don't promise an instant turnaround on this offer, but it would get you something quicker than waiting for the tool to be finished. :)

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PostPosted: Sat Aug 05, 2006 4:52 am 
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The Pendragon generator is really cool, but I agree that it's a bit hard to read. Where is Ego for example?

I think something could be done with TableSmith that made use of graphical tiles and a html table or maybe CSS with Z order to make something like this considerably easier to read.

Well I have a three day weekend, and I think I just found out what I'm doing (aside from going to see Van Morrison with my wife!).

While I'm sure I have something around in all those anthro books, if anyone has any suggestions of graphical views of family trees that I could use as inspiration, I wouldn't mind seeing them. PM me?


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PostPosted: Sat Aug 05, 2006 8:20 am 
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It seems to be a bit buggy too ... I generated four generations for a knight named Bob, and poor Bob's father died of a childhood illness at the age of two, twenty years before Bob was conceived ... :roll:

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PostPosted: Sat Aug 05, 2006 8:58 am 
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Cough, cough...Well, Bob, you know that "Uncle" Dan has been *very* supportive of your mother, consoling her ever since your father died at the age of two. Well ... (mumble mumble)...

I'm glad we've had this little talk.

:oops:


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PostPosted: Sat Aug 05, 2006 1:19 pm 
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Ok, for you CC2 users out there I've whipped up a symbol set for quickly making kinship diagrams.

My next plan is to work up a TableSmith table that generates a script to quickly make a kinship. But I suspect that will be the hard part!

Check out what I have so far here:

http://justincann.home.comcast.net/CC2S ... nship.html

Any constructive crit is welcome!


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PostPosted: Mon Aug 07, 2006 4:20 am 
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Hi.

Thanks for the cool download. But I know nothing about such forms. It's pretty obvious you're following some sort of standard; but what do the colors represent?

Why are there two lines between the pair at the top? I thought only one date was necessary (that of their marriage)?

Sorry if the questions are so basic ... the form looks really nice and clear; although the text is a bit small in your example.

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PostPosted: Mon Aug 07, 2006 5:11 am 
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The colors are being used to distinguish clan membership. The first line in the marriage stuff indicates when the marriage started, the second when the marriage ended (in the examples, through death of one of the parties).

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PostPosted: Mon Aug 07, 2006 6:08 am 
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Ken_Snellings wrote:
The colors are being used to distinguish clan membership. The first line in the marriage stuff indicates when the marriage started, the second when the marriage ended (in the examples, through death of one of the parties).


Ken's explanation is exactly right. I'm actually working on a second draft of these symbols which will also allow for non-marital unions, and make it easier to represent an individual marrying (or producing children out of wedlock) with more than two other individuals. See Ella in the new example (link below). Her "non marital union" symbol means that she had bastards with the next eligible person to the right, which is Udwain in the example.

I'm also adding in an occupation and/or social class tag, and a "reference" icon that allows you to show someone married in one spot and descended from other people in the same chart (see Eileen in the example).

I'll leave you with an example ( http://justincann.home.comcast.net/CC2S ... ample2.pdf ) of what I'm talking about while I go see Van Morrison at the Patriot Center!

I'm off work tomorrow, and hope to complete this symbol set then.

I'm also thinking about this from the standpoint of kinship within a village, so I'm thinking about how to represent when a certain individual left the village or when someone came to the village. Any ideas?

Anything else you'd like to see something like this do?

Doing the example was great fun so far actually. You can start to see stories that I think really would happen in the close quarters of a Harnic or Medieval European village.

I've also been thinking about how to have TableSmith generate a family tree and have if then generate a CC2 script that places all the symbols accordingly. I'm sure it's doable, but it's starting to boggle my mind!


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PostPosted: Mon Aug 07, 2006 6:14 am 
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Here's a good link for kinship and descent: http://anthro.palomar.edu/kinship/

I'm guessing that Harnic culture uses the Eskimo kin naming system? This is the same as what most Americans and Europeans use.

Also, right now my symbols handle unilineal descent nicely. The nature of CC2 would make Cognatic descent symbols a bit difficult to do. So don't ask! :wink:


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PostPosted: Wed Aug 09, 2006 4:21 am 
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Thanks for the great reply guys, it cleared most all of my confusion.

Moonpile, your new example looks good.
I could see where these charts could get very confusing though, especially if trying to track multiple clans in one chart.

Would it be feasable to say where the people in the chart are living if it's different from the clanhead. For example, If Elda moved to a village different from that of her family to marry Edwain, it would be good to know.

Otherwise I'm not sure there's much more room to put information into the chart.

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PostPosted: Sun May 13, 2007 11:43 am 
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I saw that it's been a while since there was any news on this and I was wondering what progress if any has been made in getting the program to work?

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PostPosted: Thu Jul 12, 2007 11:26 pm 
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There's been some interesting developments on the Pendragon family tree generator side. It's up on a new site (mystyldyne.com) and there's now a Windows version that claims to be very flexible and promises Hârn support down the line.


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PostPosted: Sat Oct 20, 2007 2:35 am 
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This is interesting. I've wanted something like this for a while but I have not seen anything like it for over a decade.

I remember having a programm I downloaded from someplace back in the mid-90s that was pretty cool. Unfortunately, it got lost in a hard drive crash and I've never found it back. I want to say it was called "FAMILY.BAS" and was an old (non-visual) basic program someone wrote. As I recall, it started with a "seed" group that was randomly generated to user specifications (as to number, anyway). At that point, it worked forward year by year. Each year, each individual got a year older and had a chance to die, marry, have kids and so on. Spouses were chosen, as I recall, from within the available population unless no others were available and then it would generate a new person. The percentage chance for these events varied with age. As it cycled through the years, it slowly built a whole batch of family trees.

Of course, it was a fairly crude program by modern standards with no ability to save the data and the output was various forms of text rather than nicely formatted graphics. Plus, the processor speeds available at the time meant the program bogged down rather quickly. Still, it was really cool to see what it came up with.

The stated purpose for the program was to either start with a seed group of nobles and work out their family trees and how interrelated they were or to see how everyone in an isolated rural village was interrelated.

I occasionally google trying to find a copy someone kept but never have any luck.

I've thought more than once that I ought to take a shot at creating my own version but never get around to it.

Anyway, I'm glad to see something like this being worked on.


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PostPosted: Mon Nov 30, 2009 8:15 am 
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I'm hitting a ton of these older posts. Any updates on this project ?

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PostPosted: Sun Dec 20, 2009 12:58 pm 
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Doomsday book was updated to Version 2.0.1 on 21 January 2009. Don't know of anything directly Harn related tho.

http://www.jdrpg.com/pendragon/family/family.cgi

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PostPosted: Sun Dec 20, 2009 2:22 pm 
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Have the newest version. While its "good", I was hoping that this Harn specific generator would continue to show progress.

God, I am such a geek for this stuff. lol

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 Post subject: Re:
PostPosted: Mon May 24, 2010 8:56 am 
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Grendel wrote:
Hi Guys,

This sounds like a cool little project. I've been using Nichola's guidelines to generate an Orbaalese great clan’s history - with the additional complication of multiple wives... I've been tracking this on a spreadsheet, but it does get laborious to say the least. Do you think you can add polygamy into your algorithm? I'd also love the ability to tweak the results of each generation as it is generated - plug in pc's and npc's, tweak dates etc...

cheers,

G


Hi Grendel

I have been considering doing something similar, would it be possible to get a copy of your spreadsheet


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PostPosted: Thu Jul 08, 2010 2:52 am 
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Has anything more come from this project? It seems that "Clans" have taken a front seat in my campaign and the ability to do a nice family tree without a ton of hours spent on it would be fantastic.

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 Post subject: Re: Re:
PostPosted: Sat Jul 10, 2010 12:16 am 
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Wayfarer wrote:
Grendel wrote:
Hi Guys,

This sounds like a cool little project. I've been using Nichola's guidelines to generate an Orbaalese great clan’s history - with the additional complication of multiple wives... I've been tracking this on a spreadsheet, but it does get laborious to say the least. Do you think you can add polygamy into your algorithm? I'd also love the ability to tweak the results of each generation as it is generated - plug in pc's and npc's, tweak dates etc...

cheers,

G


Hi Grendel

I have been considering doing something similar, would it be possible to get a copy of your spreadsheet


Hi Wayferer,

Apologies for missing this request. I don't spend much time here anymore. I'll see if I can find the spreadsheet on my old machine tonight. Here is a visualisation of the familiy I ended up with for my campaign:

http://www.weathermanstales.com/Images/ ... skTree.gif

Cheers, G


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PostPosted: Sat Jul 10, 2010 2:33 am 
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Send it off to Leitchy for hosting. :wink:

I am currently trying to manually come up with the family tree of an Ivinian clan... and it get's very complicated.

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