The Keep on the Borderlands is set in Dyriamarch, a region of Melderyn claimed, but not effectively controlled by that kingdom. While the inspiration for the name is obvious to long-time roleplayers, the tone of the adventure is decidedly Hârnic in flavour.
The module consists of 28 pages covering :
- The Keep on the Borderlands (adventure) 4pp
- Laket Keep (6pp + 2 maps)
- Tavrios mines (an abandoned copper mine in the Anadel Highlands (4pp + 4 maps)
- Gurnys of Kaler (2pp)
- Encounters (6pp)
This document is not the same as Edward Dewe’s project on Dyriamarch, but rather a case of convergent evolution leading to similar takes on the same theme. Apologies to Edward if he feels this in any way undercuts his work — it is not the intent and it would be very interested to see how he interpreted a similar idea. The articles are based on Columbia Games Inc.’s earlier location articles (4-6 pages plus maps) rather than the more recent and more detailed articles, reflecting my own tastes.
Version 2 includes editing suggestions from Kerry Mould and formatting and pictures by Neil Thompson. My sincere thanks to those guys.
by Conal Smith
Keep on the Borderlands
Player’s Aid
A missive from the Anadel Regional Miner’s Guild Guildmaster to the Senior Kingdom Miner’s Guild Master in Cherafir reporting on events. The letter is meant to be printed off and handed to the players in the lead up to the adventure.
by Mike Major