This article details Hârnic currencies, the operation of Royal Mints, Counterfeiting, Usury, the Lore skill of Numismatics, and 30 rare coins that might turn up in a character's purse.
Tahnarism is the ability to manipulate a portion of the Anti-Principle (the "force" present in Bukrai) to accomplish tasks. It is an attempt to introduce necromantic magic into Hârn that does not rely on the Morgathian Church and its pre-occupation with death.