This 'double' issue includes 24 characters to be used in any way the GM sees fit; as NPC opponents, helpers or even emergency PCs for that player who turns up unexpectedly.
What are the advantages of a port controlled by Kaldor that can take ocean-going vessels? There are lots, not least of which is maintaining Tashal's pre-eminence as the commercial hub of Hârn, and filling the coffers of the Kingdom of Kaldor in the process. We examine the case for a port, and link to the original Port of Kaldor article.