Tahnarism is the ability to manipulate a portion of the Anti-Principle (the "force" present in Bukrai) to accomplish tasks. It is an attempt to introduce necromantic magic into Hârn that does not rely on the Morgathian Church and its pre-occupation with death.
Built in 426TR, Gimon is a struggling fishing port, home to a rough crowd of fishermen and miners. Located on the south-eastern coast of Kanday, it is the fief of Baron Tobrin Jevasa, a close advisor to the powerful Earl of Sarkum. This keep was developed from the single map provided by Columbia Games in […]
A speculative piece about the advantages and disadvantages of those places on the edge of Kaldor that could serve as a port. It narrows the possibilities down to one.
The Peonian Crypt in Tashal is more than just a hallowed burial for the faithful of the Bringer of Life Renewed. It is a trysting place for illicit lovers, a highway for the Lia-Kavair, and a facility for private meetings. Maybe they should fix the lock …