KNIGHTS OF KALDOR
The Knights
of Kaldor is envisaged as a "career campaign" that will span the lives
of a small group of hedge knights and minor nobility. I had in mind the epic
scope of Pendragon's "Boy King" and Warhammer Fantasy Role Playing's
"Power Behind the Throne" when I started stitching the various pieces and
plots together but I wanted a smaller area, particularly because I'm writing
this in my spare time. Focusing on the kingdom of Kaldor, I want to create a
storyline that will take a small group of characters from the day of their
initiation to knighthood through battle and intrigue to the point in their lives
when they achieve their dreams: land, glory, a place of power of their own.
The plot of
this campaign is designed to initiate players to the complex and deep Harn
setting. The campaign starts with an emphasis on combat and tangible
obstacles that the characters can confront, defeat, and reap the reward. As the
second act progresses and the characters gain experience, the balance shifts
towards more political problems. In these situations, the characters will find
their opponents less willing to come to open battle and the rewards less
obvious. By the third act, the characters are surrounded by political intrigue.
While they may wish for some straight ahead sword swinging, but the halls of
power are full of people that don't like blood dirtying their floors, so the
characters will have to play the deadly game of power politics.
The
campaign's central theme is the group's persecution and later pursuit of a
secret group of Agrikans. This evil sect has discovered an ancient cairn and
plans to use it to open a gate to Balgashang. The incantation they need to use
requires certain relics of power, items that have lain hidden in eastern
Kaldor's rugged country for centuries. These "devil riders" have been
combing the Sorkin Mountains looking for the relics and it is up to our
characters to stop them, even though they don't know what's going on at
first.
Most of the action
in the campaign takes place in Fethael Hundred. This region of Kaldor is
largely untouched by other writers, so I have created a gazetteer to introduce
other GMs to the area. To date, the play-testing group has been through the
Letters of Arlin and pursued the Bandits of Chyle to their lair.
- Indama House
- Meant for KoK's second act, this adventure takes place in the Indama's Tashal townhouse.
Galdyk and his gang have been in the city for a while when the Baron comes to see the Summer Fair. .
(zipped pdf 8.2 MB)
- Love at the Spring Fair
- This In this unusual adventure, our hero will meet a
noble lady a fair in Getha. Only by passing her tests and trying to fulfill
her ideal of knighthood will the hero win her love. (zipped pdf 760 KB)
- Knights of Kaldor: Campaign Outline
- This article presents the background and overview of the Knights of Kaldor campaign. Future documents will detail the individual acts and adventures that comprise the campaign. (zipped pdf 370 KB) XX downloads
- KoK0: Relics and Saints
- This expansion of the KoK introduction provides more information on the nature of the Knights of Kaldor and their relics. (zipped pdf 162 KB)
- KoK0: The Letters of Arlin
- This adventure leads the PCs to a ruined manor and the seed of the campaign. (zipped pdf 225 KB)
- KoK1: The Bandits of Chyle
- This is the First Act of the Knights of Kaldor campaign, wherein the adventurers chase bandits (one of whom is Lady Lysella's lover) through the Chyle Forest. This adventure ties threads from
Getha and Hundholt to their conclusion. It uses the manors of Drilen, Emerule, and Ominstru as backdrops. (zipped pdf 1.3 MB)
Here is a report on what happened at the climax of the campaign.
- KoK2: The Sword of Ebryn
- The Second Act or part of the Knights of Kaldor begins in Hyzevel.
The players find themselves solving an ancient riddle, defeating a strange
guardian, and recovering the lost heirloom of the Kobarney clan. (zipped pdf 730 KB)
- Tournament of Saint Orthas' Day
- This tournament is celebrated at the magnificent
chapel of Jenkald Chapter House by the Order of the Lady of Paladins. This
adventure uses the Jenkald manor article. (zipped pdf 200 KB)
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