I | No symbol. | -15 to Ritual EML. |
II | Basic. | No change. |
III | Detailed/well adorned. | +05 to Ritual EML. |
IV | Symbolic in every way./ An astounding work of art. | +15 to Ritual EML. |
Note also that statuary, censers, tapestries or other holy objects may constitute symbols of this type. When two or more objects are used to benefit Ritual EML, use the better of the two for the actual effect.
The process of creating a holy symbol has basically two steps; actual creation of the mundane object itself, and consecrating it. The priest usually has little to do with the mundane part of the process. This step will determine the basic class to which the object belongs, but not the class to which it will finally belong.
The consecration requires the performance of a ritual, the success or failure of which will determine the final level of the object, as follows.
CF: | The object is either actually destroyed through divine disfavor (10%) or merely worthless in the eyes of the god. |
MF: | The object becomes holy, but is now of one class lower than its materials would normally dictate. Thus, an MF when trying to consecrate a simple wooden Sarajinian whale-symbol makes it effectively worthless. |
MS: | The object is now holy, and is of the class normally dictated by its materials. |
CS: | The object is now holy, and is of one class higher than its materials would normally dictate. Thus, very mundane things could possibly be made to be very powerful symbols. Also, roll again against Ritual ML, with no modifiers. If the result is another CS, the object may (at GM's discretion) be a holy artifact withsome sort of holy powers, often permanently embodying some invocation (again at GM's discretion). |