Establishing a new settlement is a good objective to have for a campaign that seeks to deliver some low-level fantasy roleplaying. There are a lot of problems to overcome before the first settler even arrives; where is a good site, what are the neighbours like, what’s the local water supply and many other challenges. The local flora and fauna (including tribesmen and gargun) can complicate matters, and an Earthmaster ruin in your backyard could spoil your whole day! If you set your campaign in Kaldor, where are the good spots to put the new settlement? Read on for a shire by shire discussion…
Tag: bandits
Downloads From The Past
- Thonahexus 2Issue #2 of Thonahexus, a fanzine dedicated to the world of Hârn.
- Mercenaries of HârnWhen you need an armed force quickly, you hire mercenaries. This article describes such companies, their organisation, occupations, fees, and how they might be employed.
- Knights of Lynnfana HundredTwenty heraldic achievements of minor knights inhabiting Lynnfana Hundred
- Dureve HundredThis article details the hundred surrounding Selvos Castle.
- Ovien FordThe Mercantyler’s Guild in Olokand was deeply disturbed by reports of attacks at Ovien Ford along the Fur Road. In a private meeting with mercenaries, a plan was hatched...
- Map M3: Kuza PointMap square M3 is the seacoast northeast of Azadmere.
- Manor List By KingdomSpreadsheets listing all manors within Hârn kingdoms.