Establishing a new settlement is a good objective to have for a campaign that seeks to deliver some low-level fantasy roleplaying. There are a lot of problems to overcome before the first settler even arrives; where is a good site, what are the neighbours like, what’s the local water supply and many other challenges. The local flora and fauna (including tribesmen and gargun) can complicate matters, and an Earthmaster ruin in your backyard could spoil your whole day! If you set your campaign in Kaldor, where are the good spots to put the new settlement? Read on for a shire by shire discussion…
Tag: bandits
Downloads From The Past
- HarnMaster Martial ArtsMartial arts for HarnMaster III.
- ChewintinThe southern-most manor in Kaldor, Chewintin has been badly managed for years, and is full of simmering hatreds.
- Tomes and Scrolls: pp27-38This 12-page article introduces a dozen new tomes for your Hârnic libraries. It concentrates more on mundane writings, leaving out theological works.
- Tormau ApothecaryThis two page expansion for Tormau describes the local apothecary shop and its colourful characters.
- Short AdventuresThree short adventures designed for a single evening of play.
- Rings of the TreeUse Fyvrian magic to encourage a tree to grow into a living dwelling.
- RationsWhat impact do rations have on performance?