Establishing a new settlement is a good objective to have for a campaign that seeks to deliver some low-level fantasy roleplaying. There are a lot of problems to overcome before the first settler even arrives; where is a good site, what are the neighbours like, what’s the local water supply and many other challenges. The local flora and fauna (including tribesmen and gargun) can complicate matters, and an Earthmaster ruin in your backyard could spoil your whole day! If you set your campaign in Kaldor, where are the good spots to put the new settlement? Read on for a shire by shire discussion…
Tag: bandits
Downloads From The Past
- OathnutA new page for your copy of Herblore, the oathnut.
- Thonahexus 1The premier issue of Thonahexus, a fanzine dedicated to the world of Hârn.
- Irkhar KygIrkhar Kyg is an ancient Khuzdul mine and trading post beneath what is now Gardiren Castle.
- Lyahvi Spells95 unofficial Lyahvi spells
- Menêma – Hèpekéria’s Maritime CrossroadsWe are pleased to publish the first of four Regional Maps and Gazetteers for the sub-continent of Hèpekéria. The first of these is Menêma – Hèpekéria’s Maritime Crossroads. This publication covers the Kingdoms of Menêma, Dýsor, Geména and Vítho, and the wild lands of Dálani. It also outlines the Númec lands of the Lawâta and […]
- FalconryFalconry, or hawking, is the sport of training birds of prey to hunt small animals.
- Gwaed IslandThe island hides an ancient tragedy.