Establishing a new settlement is a good objective to have for a campaign that seeks to deliver some low-level fantasy roleplaying. There are a lot of problems to overcome before the first settler even arrives; where is a good site, what are the neighbours like, what’s the local water supply and many other challenges. The local flora and fauna (including tribesmen and gargun) can complicate matters, and an Earthmaster ruin in your backyard could spoil your whole day! If you set your campaign in Kaldor, where are the good spots to put the new settlement? Read on for a shire by shire discussion…
Tag: bandits
Downloads From The Past
- Chybisa Manor DataSupplementary manor data for all 78 Chybisan manors.
- Royal Court of KandayWho pulls the strings in Kanday's government? This 24-page article gives details on the holders of office, a day in the life of the king, and hopeful brides-to-be he might meet when his court travels.
- Gargun SausageWhat would a meat sausage created by gargun taste like. Who cares....YUCK!!
- PersonalitiesFour pre-generated HarnMaster characters ready for any campaign.
- Miller’s GuildAlmost every household bakes their own bread, and the rest need to buy this staple food, and for these people visit the local miller.
- Ibonost Keep – KandayA 13 pages write-up of Ibonost Keep in Kanday, this is a new version to bring it into line with the Electronic Atlas of Kanday.
- Hârn Pottage IIIA fine collection of roleplaying sites and adventures for your enjoyment. Now with added colour!