Some talk of strange “beastmen”, living in the deep woods, half-seen, never heard, who only leave the occasional large, deep footprint to mark their passage.
Tag: beastmen
Downloads From The Past
- Caldeth TownhouseThe townhouse of the Earl of Vemion, located Tashal, is a companion piece to The Earl's Progress (qv) but could be used anywhere.
- Antir KeepAntir, a small seaport on the southern side of Deb Bay in northern Orbaal, will explode into violence when the current valhakar dies.
- Major Knights of MelderynThe major knights of Melderyn are the bailiffs or constables of keeps, holding these strongholds for the Great Clans of the kingdom.
- Keep on the BorderlandsThe Keep on the Borderlands is set in Dyriamarch, a region of Melderyn claimed, but not effectively controlled by that kingdom. There is also a letter meant to be handed to the players before the adventure.
- Around BurzynWithin a half league of Burzyn are several notable locations. This 12-page article includes history, manor capsules, location details, and adventure hooks, plus three location expansions within Burzyn.
- PethwysNestled in the embrace of the Jahl Mountains, the inhabitants of Pethwys carve out their living from the only arable land between Leriel and Geldeheim in Orbaal.
- TonotTonot in the far north of Kaldor is the last major settlement before the wilderness of Noron's Way.