Spirit Folk, also known as faeries, are usually described as having shy, gentle natures and often possessing various, usually minor, powers. Many are helpful and sometimes warn travelers of danger or otherwise aid them. However, they can also be mischievous, even dangerous, if provoked.
Tag: faeries
Downloads From The Past
- Tashal Harper: A TownhouseA venerable three-story townhome in Tashal's Kalabin District is the home of Lanas Sosora, the Harpers' Guildmaster for all of Kaldor.
- UlmstaneUlmstane, on the banks of the Ulmerien River in Chybisa, is home to chapter of the Lady of Paladins fighting order.
- Caverns of Araka-KalaiThis 22-page article is intended to supplement the official Araka-Kalai article from Columbia Games, more than doubling the number of areas detailed.
- ChewintinThe southern-most manor in Kaldor, Chewintin has been badly managed for years, and is full of simmering hatreds.
- Atlas Keléstia – Trzn-B2 Âlwin publishedKeléstia Productions are pleased to announce the publication of Atlas Keléstia #47. This issue describes map square B2 (Âlwin) on the Emélrenè map. It is our most complex Atlas Keléstia issue yet - the map index is 50 pages long, and includes data for more than 420 entries.
- Family TreesWhat is your character's family background? This game aide will help you create family trees for use in any medieval-style RPG.
- Tahnaryn: The Black Magic of KethiraTahnarism is the ability to manipulate a portion of the Anti-Principle (the "force" present in Bukrai) to accomplish tasks. It is an attempt to introduce necromantic magic into Hârn that does not rely on the Morgathian Church and its pre-occupation with death.