What are the advantages of a port controlled by Kaldor that can take ocean-going vessels? There are lots, not least of which is maintaining Tashal’s pre-eminence as the commercial hub of Hârn, and filling the coffers of the Kingdom of Kaldor in the process. We examine the case for a port, and link to the original Port of Kaldor article.
Tag: Salt Route
Downloads From The Past
- Around BurzynWithin a half league of Burzyn are several notable locations. This 12-page article includes history, manor capsules, location details, and adventure hooks, plus three location expansions within Burzyn.
- FalconryFalconry, or hawking, is the sport of training birds of prey to hunt small animals.
- Sea of Ivae – Realm of the RoversSail the frigid seas of Ivae, braving the elements while you explore its many islands across the expanse of the northern ocean. Includes Chapter 2 of The Saga of Gundar Green-Eye.
- Bejist – Epicenter of EvilTravel south past the farthest reaches of the Kingdom of Kaldor, explore the Plain of Towers, mysterious Shava Forest and beyond. Includes Chapter 5 and the epic conclusion to The Saga of Gundar Green-Eye.
- Anrist PointRemote and mysterious Anrist Point, a fog-enshrouded limestone promontory jutting into the Sea of Ivae.
- Tuvâra – the Great Southern SavannahUpon a sea of grass… Keléstia Productions are pleased to announce the publication of our second Venârivè Almanac product: Tuvâra – the Great Southern Savannah. The lush savannahs between the Venârian Sea and the Anzelôrian Rainforest are home to some of Kèthîra’s most remarkable fauna. They are also home to the Tuvâra – a race […]
- Godstones: An Operational AnalysisWhat are Godstones, and why were they built? Here's one possible answer.