Establishing a new settlement is a good objective to have for a campaign that seeks to deliver some low-level fantasy roleplaying. There are a lot of problems to overcome before the first settler even arrives; where is a good site, what are the neighbours like, what’s the local water supply and many other challenges. The local flora and fauna (including tribesmen and gargun) can complicate matters, and an Earthmaster ruin in your backyard could spoil your whole day! If you set your campaign in Kaldor, where are the good spots to put the new settlement? Read on for a shire by shire discussion…
Tag: Semethshire
Downloads From The Past
- Map TexturesThese patterns are made from the official Harn index keys.
- HârnMaster MercantylismAn extensive treatment of merchant activity, including rules suggestions and floorplans of Halls of the Mangai in Tashal and Thay.
- NysludNyslud (New Fort) on the southern edge of the Anoth Delta is a seasonal settlement.
- Major Knights of RethemThe achievements of sixteen major knights of Rethem who are the bailiffs or constables of keeps.
- Friend, Foes & Followers — Part 19This issue of the FFF series includes 12 characters from campaigns and convention adventures, and for the first time presents the characters in colour.
- Maps: Keron IslandA fine example of a map done in the topographical style, Keron Island is where Balhafen is located.
- Tharda VillaAn adjunct to HārnManor, ThardaVilla allows the GM to develop a villa in the Thardic Republic where a patrician culture dominates.