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tashal [2015/05/30 20:36] – external edit 127.0.0.1tashal [2018/01/27 12:33] (current) rothesay
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 [[http://www.columbiagames.com/cgi-bin/query/harn/cfg/single.cfg?product_id=5611|City of Tashal]] [[http://www.columbiagames.com/cgi-bin/query/harn/cfg/single.cfg?product_id=5611|City of Tashal]]
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 +{{:tashal:tashal-fully-numbered.pdf|Tashal: Fully Numbered}}
  
 The following labels every building/compound in Tashal and describes known references and ongoing work. The following labels every building/compound in Tashal and describes known references and ongoing work.
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 In some cases I have chosen to fill in a guilded or notable profession in order attempt to allocate the city's guildsmen in an appropriate proportion.  Except where a reference is provided, this is strictly advisory and potential writers should feel free to use this advice or not as they see fit.   Any size given is to indicate the number of guildsmen (masters and journeymen) involved in the particular franchise/location.  This does not mean all of the guildsmen actually work in that building, and a particularly large franchise, such as the Salter at Gd50, will likely be using nearby buildings for a variety of activities related to the franchise. In some cases I have chosen to fill in a guilded or notable profession in order attempt to allocate the city's guildsmen in an appropriate proportion.  Except where a reference is provided, this is strictly advisory and potential writers should feel free to use this advice or not as they see fit.   Any size given is to indicate the number of guildsmen (masters and journeymen) involved in the particular franchise/location.  This does not mean all of the guildsmen actually work in that building, and a particularly large franchise, such as the Salter at Gd50, will likely be using nearby buildings for a variety of activities related to the franchise.
  
-I plan to update this document as needed by any articles developed by prospective authors.  If you wish to develop any portion of Tashal, please PM me on the HarnForum (Nichola) and I will let you know if there is any other development in that area under way.+I plan to update this document as needed by any articles developed by prospective authors.  If you wish to develop any portion of Tashal, please PM on the HarnForum (Nichola or Rothesay) and I will let you know if there is any other development in that area under way.
  
 As a final note to potential writers, the development of Tashal by CG Inc is notably short on children.  This is not surprising since children are not terribly interesting from a game activity point of view.  However, they are likely to be ubiquitous, perhaps half the total population.  As such, while I would not expect authors to describe children as characters in general, I would hope that authors would make provision for children in their articles, perhaps briefly mentioning the number of children that live in any particular building. As a final note to potential writers, the development of Tashal by CG Inc is notably short on children.  This is not surprising since children are not terribly interesting from a game activity point of view.  However, they are likely to be ubiquitous, perhaps half the total population.  As such, while I would not expect authors to describe children as characters in general, I would hope that authors would make provision for children in their articles, perhaps briefly mentioning the number of children that live in any particular building.
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