Mole_Stats: D20_STATS| HarnMaster_Core | Alchemical_Information | Medicinal_Information | Random_Encounters | Random_Appearance

Shrew_Stats: D20_Stats | HârnMaster Core | Alchemical_Information | Medicinal_Information | Random_Encounters | Random_Appearance

 

Mole Stats M-”ole”

Mole_Stats: D20_STATS| HarnMaster_Core | Alchemical_Information | Medicinal_Information | Random_Encounters | Random_Appearance

STRIKE LOCATION TABLE
Head Body Tail Strike
-25 0 -25 Location
01-10 01-03 -- Skull
11-15 04 -- Face
16-17 05 -- Neck
18-22 06-08 -- Front Hip*
23-28 09-10 -- Front Thigh*
29-33 11-12 -- Front Knee*
34-38 13-14 -- Front Calf*
39 15 -- Front claws*
40-65 16-53 00-35 Thorax
66-99 54-80 36-74 Abdomen
00 90 75 Groin
-- 91 76-80 Tail
-- 93-92 81-87 Back Hip*
-- 95-94 88-92 Back Thigh*
-- 97-96 93-95 Back Knee*
-- 98-99 96-99 Back Calf*
-- 00 00 Back Claws*
*ODD = Left EVEN = Right

Mole_Stats: D20_STATS| HarnMaster_Core | Alchemical_Information | Medicinal_Information | Random_Encounters | Random_Appearance

D20 STATS

Hit Dice: 1d2
Initiative +0
Speed Run 10’
AC 1
Attacks Digging Claws
1 melee
Damage none
Face/Reach 1mm x 1mm.
Special Attacks Roll into a Ball
Special Qualities Tiny Size
Saves Fort +1, Ref +2,
Will +1
Abilities Str 1, Dex 12, Con 12, Int 1, Wis 1, Cha 3
Skills Hide +9, Intuit Direction +3,
Listen +3
Feats None
Climate/Terrain Woodland Edges/Hedgerows
Organization Solitary
Challenge Rating 0
Treasure None
Alignment Neutral
Advancement 0HD

Mole_Stats: D20_STATS| HarnMaster_Core | Alchemical_Information | Medicinal_Information | Random_Encounters | Random_Appearance

HârnMaster Core

Number Encountered 1-4
Life Cycle   Nocturnal
Diet   Insectivore
Age (yr.) 1d6 6 years
Length Age x 23mm+1d20 113-159
Frame 1d2 Tiny
Weight Age x21 72-128g
Cml 1d6 3
Str 1 1
Sta 3d6 12
Dex N/A --
Agl N/A --
Eye 3d6 12
Hrg 4d6 15
Sml 4d6 15
Voi 1d4 2
Int 1 1
Aur N/A --
Wil 2d6 8
Initiative Agl+Agl+Wil/3 14
END Standard 12
MOV Standard 11
Dodge Standard 55
Rolling 50+Age x 5 75
ARMOUR
Blunt Edge Point Fire
1 1 1 1

Mole_Stats: D20_STATS| HarnMaster_Core | Alchemical_Information | Medicinal_Information | Random_Encounters | Random_Appearance

Alchemical Information

Mix equal parts dried Mole meat, powdered sapphire and fresh mole blood to make a paste that, when spread around the eyes, should make the user immune to all forms of illusion.

Mole_Stats: D20_STATS| HarnMaster_Core | Alchemical_Information | Medicinal_Information | Random_Encounters | Random_Appearance

Medicinal Information

Mole broth is good for coughs and rheumatism, especially in miners. When fed to children it is suppose to improve their eyesight.

For the most part, Moles are seen as pests and often killed on sight and discarded.

Mole_Stats: D20_STATS| HarnMaster_Core | Alchemical_Information | Medicinal_Information | Random_Encounters | Random_Appearance

Random Encounters

Moles are most often found thought their tunnels, which are so close to the surface that they can be seen as the sod will break above the peak of the tunnel.

Moles unfortunate enough to come to the surface quickly become prey to hunting birds, dogs, cats and other small carnivores.

Sighting 6-2 Watch 80%
2-3 Watch 10%
  3-4 Watch 10%
S 4-5 Watch 0%
Location Forest 30%
  Woodland 30%
  Meadows 80%
Villages 20%
Activities Eating/Hunting 01-75
  Sleeping/Mating 76-80
  Travelling/Exploring 81-90
  Other 91-00

Mole_Stats: D20_STATS| HarnMaster_Core | Alchemical_Information | Medicinal_Information | Random_Encounters | Random_Appearance

Random Appearance

FUR COLOR EYE COLOR
Black 01-50 Brown 01-90
Brown 51-00 Blue 81-90

Mole_Stats: D20_STATS| HarnMaster_Core | Alchemical_Information | Medicinal_Information | Random_Encounters | Random_Appearance

Shrew_Stats: D20_Stats | HârnMaster Core | Alchemical_Information | Medicinal_Information | Random_Encounters | Random_Appearance

Shrew Stats Sh-”Ru”

STRIKE LOCATION TABLE
Head Body Tail Strike
-25 0 -25 Location
01-06 01-03 -- Skull
07-12 04 -- Face
13-14 05 -- Neck
15-17 06-08 -- Front Hip*
18-19 09-10 -- Front Thigh*
20 11-12 -- Front Knee*
21 13-14 -- Front Calf*
22 15 -- Front claws*
23-55 16-53 00-32 Thorax
56-99 54-87 36-74 Abdomen
00 88 75 Groin
-- 89-91 76-80 Tail
-- 92-93 81-87 Back Hip*
-- 96-97 92-97 Back Thigh*
-- 98 98 Back Knee*
-- 99 99 Back Calf*
-- 00 00 Back Claws*
*ODD = Left EVEN = Right

Shrew_Stats: D20_Stats | HârnMaster Core | Alchemical_Information | Medicinal_Information | Random_Encounters | Random_Appearance

D20 STATS

Hit Dice: 1d2
Initiative +0
Speed Run 10’
AC 1
Attacks Bite, claws
1 melee
Damage none
Face/Reach 1mm x 1mm.
Special Attacks None
Special Qualities Tiny Size
Saves Fort +1, Ref +1,
Will +1
Abilities Str 1, Dex 10, Con 10, Int 1, Wis 1, Cha 3
Skills Hide +9, Intuit Direction +7,
Listen +2
Feats None
Climate/Terrain Woodland Edges/Hedgerows
Organization Solitary
Challenge Rating 0
Treasure None
Alignment Neutral
Advancement 0HD

Shrew_Stats: D20_Stats | HârnMaster Core | Alchemical_Information | Medicinal_Information | Random_Encounters | Random_Appearance

HârnMaster Core

Number Encountered 1-8
Life Cycle   Nocturnal
Diet   Insectivore
Age (yr.) 1d4 4 years
Length Age x 10mm+1d30 48-80
Frame 1d1 Tiny
Weight Age x3+1d10/10 72-128g
Cml 1d2 2
Str 1 1
Sta 2d6 6
Dex N/A --
Agl N/A --
Eye 3d6 12
Hrg 4d6 15
Sml 4d6 15
Voi 1d2 1
Int 1 1
Aur N/A --
Wil 2d6 8
Initiative Agl+Agl+Wil/3 8
END Standard 12
MOV Standard 11
Dodge Standard 55
Rolling 50+Age x 5 75
ARMOUR
Blunt Edge Point Fire
1 1 1 1

Shrew_Stats: D20_Stats | HârnMaster Core | Alchemical_Information | Medicinal_Information | Random_Encounters | Random_Appearance

Alchemical Information

Shrew bones, if ground fine and mixed with yellow rock (sulphur) will create a powder that will keep all but the most desperate shrews away. No shrew will willingly pass through a line of this power. But if even a drop of water should touch the powder, the spell will be broken.

Shrew_Stats: D20_Stats | HârnMaster Core | Alchemical_Information | Medicinal_Information | Random_Encounters | Random_Appearance

Medicinal Information

Shrew meat is not good for young children. Older people can eat it, but it never satisfies a true hunger. Digestive problems often result if one tries to live on a diet of shrew-meat.

Shrew_Stats: D20_Stats | HârnMaster Core | Alchemical_Information | Medicinal_Information | Random_Encounters | Random_Appearance

Random Encounters

Shrews are curious creatures who will try to enter any small, dark hole that smells of food.

Sighting 6-2 Watch 90%
2-3 Watch 05%
  3-4 Watch 05%
S 4-5 Watch 0%
Location Forest 30%
  Woodland 30%
  Meadows 20%
Villages 80%
Activities Eating/Hunting 01-90
  Sleeping/Mating 91
  Travelling/Exploring 92-95
  Other 96-00

Shrew_Stats: D20_Stats | HârnMaster Core | Alchemical_Information | Medicinal_Information | Random_Encounters | Random_Appearance

Random Appearance

FUR COLOR EYE COLOR
Dark Brown 01-50 Black 100
Pale Brown 51-78    
White 79-100    

Shrew_Stats: D20_Stats | HârnMaster Core | Alchemical_Information | Medicinal_Information | Random_Encounters | Random_Appearance

 Mole_Stats: D20_STATS| HarnMaster_Core | Alchemical_Information | Medicinal_Information | Random_Encounters | Random_Appearance

This page was last updated on August 11, 2002
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