The element of Peleahn is Fire. Peleahn sorcerers manipulate heat, smoke, and fire to produce pyrotechnic effects. Peleahn is, perhaps, the most active, destructive, and least thoughtful school of magic. The essence of Peleahn is heat and action, and approach that abhors cool darkness or quiescence. The Peleahn nemesis is water, the element of the diametric Odivshe convocation.
Because the element itself if difficult to grasp, surrogate materials are used as foci. These include censers, flint and steel, firepots and other fire-making tools. A complete Peleahn focus should include both flammable and fireproof materials; it should be able to retain heat and must be kept dry. However, it becomes a focus only when lit and holding the true element.
The Peleahn also deal in Ethereal Fire, which significantly differs from mundane fire. Ethereal Fire does not require a mundane seed and its fuel is extra dimensional. It tends to be more transparent and less active. In the mundane world, Ethereal Fire can affect only conscious creatures; it has no effect on inanimate objects and is, therefore, unaffected by armor. To a mundane creature, and Ethereal Burn is a shock roll: if the Burn’s "Impact" (plus EI) exceeds the victim’s Endurance, he has failed the shock roll and looses consciousness.
Ethereal Fire affects Ethereal Entities / Objects exactly like mundane fire burns mundane objects. Similarly, mundane fire affects ethereal creatures as Ethereal Fire shocks mundane creatures.
Note: When a mage of any convocation attempts to use a Peleahn spell to enchant a non-Peleahn elemental object, his EML is penalized:
-10 Secondary (Lyahvi/Jmorvi) elements
-15 Neutral Elements (GM discretion)
-20 Tertiary (Savorya/Fyvria) elements
-30 Diametric (Odivshe) elements
Any fire, flame, or burning gel is deemed to be a Peleahn elemental object. persons and animals are Fyvrian objects, but any Shek-Pvar is also an object of his own convocation.
Peleahn Prinicipals
by Thorvald Neumann
- Detection, Elemental
- Duplication
- Elementals
- Invulnerability
- "Infrared" Seeing
- Acid
- Action
- Armour, elemental
- Dryness
- Explosion
- Fire
- Flames
- Heat
- Metabolic processes, increase
- Pyrotechnics
- Regeneration, Increase of metabolic processes
- Smoke
- Soot
- Temperature, increase
- Lava
- Magma
Peleahn Index
I |
Amber Eye |
V |
Bolts Of Dalg |
II |
Aidan's Hastening |
VI |
Fiend Of Hazatai |
III |
*Ariondh's Firedarts |
VII |
*Murazor's Cloud |
IV |
*Arc Of Fiery Ribbons |
![]() |
* denotes a chantry specific spell. These spells may not be in
common circulation. The name of the owning wizard is listed with
the spell.
Special thanks to The InterNet HârnMaster Spell File
Revised: December 21, 1993 Edited by R.B. Schmunk
This page was last updated on
Questions/Comments should be directed to the Webmaster.
All works are Copyright their respective
authors, 2002.