[Peleahn Symbol]


The element of Peleahn is Fire. Peleahn sorcerers manipulate heat, smoke, and fire to produce pyrotechnic effects. Peleahn is, perhaps, the most active, destructive, and least thoughtful school of magic. The essence of Peleahn is heat and action, and approach that abhors cool darkness or quiescence. The Peleahn nemesis is water, the element of the diametric Odivshe convocation.

Because the element itself if difficult to grasp, surrogate materials are used as foci. These include censers, flint and steel, firepots and other fire-making tools. A complete Peleahn focus should include both flammable and fireproof materials; it should be able to retain heat and must be kept dry. However, it becomes a focus only when lit and holding the true element.

The Peleahn also deal in Ethereal Fire, which significantly differs from mundane fire. Ethereal Fire does not require a mundane seed and its fuel is extra dimensional. It tends to be more transparent and less active. In the mundane world, Ethereal Fire can affect only conscious creatures; it has no effect on inanimate objects and is, therefore, unaffected by armor. To a mundane creature, and Ethereal Burn is a shock roll: if the Burn’s "Impact" (plus EI) exceeds the victim’s Endurance, he has failed the shock roll and looses consciousness.

Ethereal Fire affects Ethereal Entities / Objects exactly like mundane fire burns mundane objects. Similarly, mundane fire affects ethereal creatures as Ethereal Fire shocks mundane creatures.


Note: When a mage of any convocation attempts to use a Peleahn spell to enchant a non-Peleahn elemental object, his EML is penalized:

-10 Secondary (Lyahvi/Jmorvi) elements

-15 Neutral Elements (GM discretion)

-20 Tertiary (Savorya/Fyvria) elements

-30 Diametric (Odivshe) elements

Any fire, flame, or burning gel is deemed to be a Peleahn elemental object. persons and animals are Fyvrian objects, but any Shek-Pvar is also an object of his own convocation.


Peleahn Prinicipals

by Thorvald Neumann


Peleahn Index

 

I

Amber Eye
Caress of Pelena
Finger Of Marlas
Perception of Murazor
Sphere Of Shanakar
Torch Of Omaka
Zyrgin's Heat

V

Bolts Of Dalg
*Chinuak's Passage
Immolation
Passage Of Ahnu
*Pilum Of Fire
Ring Of Fiery Doom

II

Aidan's Hastening
*Awakening Of Murazor
*Belly Of The Beast
Breath Of Casyl
Cloak Of Yavaris
*Parch
Skin Of Lexesh
*Tremendous Vault Of The Torch’s Flame

VI

Fiend Of Hazatai
Dance Of Kuru-Keshti

III

*Ariondh's Firedarts
Eyes Of Niyar
*Darkfire
*Fieron's Battlefury
*Fieron's Fireweapon
*Murazor's Bolt
Orb Of Zatara
Pyre Of Onkh
Targen’s Brand

VII

*Murazor's Cloud
*Murazor's Hastening
*Murazor's Summoning

IV

*Arc Of Fiery Ribbons
Charachi’s Fever
Hadil’s Envelope
*Hornet Fire
*Keirin’s Pace
*Ocher Mantle
Sea Of Fire
Wall Of Shanador
*Weapon Of The Virulent Flame

peleahn gif

 





* denotes a chantry specific spell. These spells may not be in common circulation. The name of the owning wizard is listed with the spell.
Special thanks to The InterNet HârnMaster Spell File Revised: December 21, 1993 Edited by R.B. Schmunk

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