[Savorian Symbol]


In this chapter: The Basics for Mind Magics, Savorian Principles, Table of Contents




Savorya is the magick of mind and spirit, perhaps the most esoteric of the convocations of the Shek-Pvar.

Savoryans deal with aura and knowledge, with principles which, they at least believe, stand above the other elements, and of the Shek-Pvar. A Savoryan's is, probably, the greatest knowledge of psionics, and perhaps of Kelestia itself.


Note: When a mage of any convcation tries to use a Savoryan spell to enchant a non-Savoryan obect, his EML is penalized:

-10 Secondary (Lyahvi or Odivshe) Object

-15 Neutral elements (GM Discretion)

-20 Tertiary (Peleahn or Fyvrian) object

-30 Diametric (Jmorvi) object.


The Basics for Mind Magics

By J. Patrick McDonald

All this talk about Master Shek-Pvar and Virana made me decide it was time for this Satia-Mavairi to petition for a status. Thus I submit my work in the area of Memory effecting spells:

The memory complexity table is designed as a guide to GM's for assigning complexity to memories targeted by the memory affecting spells. The target memory must be of a lower level than the affecting spell.

Memory Complexity Level

1. Trivial What you ate for lunch three days ago. The name of someone you met briefly a week ago. That you met someone briefly a year ago.
2. Minor Where you left a common tool, the name of someone you just met. That you met someone briefly a week ago.
3. Moderate Where you were going or what you were doing after an intrusive interruption. The time or place of a daily appointment. The name of an acquaintance. A brief (but innocuous) encounter you just had with someone you do not know.
4. Major What you were doing or where you were going without an interruption. The name of a friend. That you ever knew an acquaintance. A brief but significant encounter with someone you do not know or an innocuous one with someone you know.
5. Extreme That you ever knew a close friend. A significant encounter with a close friend or a traumatic experience. The names of your family members.
6. Total Your name. Who you are. That you ever knew your family, etc.

Memory Checks

There are basically two types of memory loss. Forgotten and Blacked Out.

The forgotten variety is simply "misplaced" within the mind; while blacked out memories are actively hidden by the subconscious.

Forgotten memories can often be retrieved by non-esoteric means, provided that the memory's previous existence is known. (E.g. remembering what you did after a concussion or a fit of drunkenness or other "unaccounted for time".) Other methods of retrieving forgotten memories are through questioning or prompting by a companion who shared the experience and has access to portions of the memory as shared experience. Memories can also be recalled based upon external stimuli such as sight, sound and smell.

A simple check can be made vs. (7 - memory CL) x INT. MS brings back information about the specific memory. CS restores it totally. The following modifiers apply to ML:

Auditory or visual stimuli of the event or memory.
+10 Auditory & visual or Olfactory stimuli of the event or memory.
+15 Direct questioning etc. by someone knowledgeable as to the specifics of the lost memory.
+SI If directed by a hypnotist, add hypnosis SI.

Blacked Out memories can only be recovered by esoteric means such as the Remember spell, psionic talents, hypnotism, etc.

Hypnosis (Int Aur Voi [Tai/Tar +1]) SB1

This skill is very rare, but known to some Shek Pvar, primarily the Savorya. It specifically allows the user to speak directly to the subconscious. A willing subject can be induced into a trance state whereby the Hypnotist can direct the subject's actions a recall forgotten/blacked out memories. The subject will not do anything he would not normally do.

Nor will the technique reveal "hidden knowledge". Blacked out memories can only be recalled using the value enhancement table (Skills 7) The success level l (i.e. number) must exceed the target memory complexity level. (E.g. a level 3 blacked out memory can be recovered by a SI 5+ Hypnotist with CS, or a SI 8+ Hypnotist with MS.


Savorian Principles

by Thorvald Neumann

The following is a general list of Savorian principals.

  1. Armour, mental
  2. Aura
  3. Aura sight
  4. Color Changing/perception of
  5. Concepts
  6. Cure, Mental Damages
  7. Detection, Emotions
  8. Disease, mental
  9. Divination
  10. Domination
  11. Emotions
  12. Fear
  13. Hallucination Perception of
  14. Invisibility Perception of
  15. Knowledge
  16. Manipulation, mental
  17. Meaning
  18. Memory
  19. Memory loss
  20. Mental command
  21. Mind
  22. Motive
  23. Oracle
  24. Panic
  25. Psionics
  26. Psyche
  27. Thoughts
  28. Wound, mental
  29. Confusion mental
  30. Detection, Elemental
  31. Duplication
  32. Elementals
  33. Invulnerability, Elemental
  34. Manipulation, elemental

Table of Contents

I

Alvid’s Mote
*Calspeth's Finger
Perfection Of Sif
Roanda's Glamour
*Truthsense
*Violet Balm
Violet Eye

V

Bolt of Mintora
*Calspeth's Lance
Jerila's Zone
*Reinwald’s Nemesis

II

*Affects Of Lizaveta
Aron's Thought
*Detect People
*Eye Of Dekejis
*Aarden’s Barrier
Galra's Enhancement
*Light Sensitivity
*Lizaveta's Bargain
*Ilghazi's Perception
*Reinwald’s Auguration
Talesien's Eye
Usela's Perception
*Violet Prism

VI

Arrow of Utern
*Calspeth's Hammer
*Reinwald’s Vortex
*Spirit Walk
Veil of Iros

III

*Affects Of Lizaveta
*Calspeth's Arrow
*Cause Blindness
*Eyes Of Calspeth
*Iron Will
Loth’s Key
* Mogen's Veil
Ordeal of Frida
*Psychic Tracking
*Reinwald’s Blockade
*Reinwald’s Palsey
Scroll of Pasalt
*Shield Of Ilghazi
*Slight of Mind
Wisdom of Usela
*Zarisa's Reflexes
*Zarisa's Watchdog

VII

*Bind Familiar
Knife of Kasrith
* Panaga’s Trap
Tongue of Bywan-Koh
*Touch Of Ilghazi

IV

*Command Of Ilghazi
Enesin's Quill
Faroh's Touch
*Firenerves
*Ilghazi's Dullening
*Ilscorn’s Grip
Korbin's Exchange
*Memory Of Ilghazi
*Reinwald’s Library
Spirit Block
*Tabar's Binding
*Zarisa's Trace
*Wallflower

ML
*Forget
*Memory Pool
Mikaad's Ward
*Phantom Memory
*Remember
*Reinwald’s Veil
Survan's Key

* Denotes a chantry specific spell. Not all chantries may have access to this spell.
Special thanks to The InterNet HârnMaster Spell File Revised: December 21, 1993 Edited by R.B. Schmunk
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In this chapter: The Basics for Mind Magics, Savorian Principles, Table of Contents

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