Need something more realistic than the old 1d6-Blunt-Impact-per-ten-feet falling damage rules? Then try this for size!

Determine the distance in feet fallen by the character, and consult the table below for the Blunt Impact suffered:

FALL VELOCITY BLUNT (FEET) (Km/h) IMPACT
1'+ 5 1d3
5'+ 10 1d6
12'+ 15 2d6
20'+ 20 3d6
30'+ 25 4d6
45'+ 30 5d6
65'+ 35 6d6
85'+ 40 7d6
105'+ 45 8d6
130'+ 50 9d6
155'+ 55 10d6
185'+ 60 11d6
220'+ 65 12d6
255'+ 70 13d6
295'+ 75 14d6
335'+ 80 15d6
375'+ 85 16d6
420'+ 90 17d6
470'+ 95 18d6
520'+ 100 19d6
570'+ 105 20d6
630'+ 110 21d6
685'+ 115 22d6
745'+ 120 23d6
810'+ 125 24d6
875'+ 130 25d6
945'+ 135 26d6
1015'+ 140 27d6
1090'+ 145 28d6
1165'+ 150 29d6
1245'+ 155 30d6
1330'+ 160 31d6
1415'+ 165 32d6
1500'+ 170 33d6
1590'+ 175 34d6
1680'+ 180 35d6
1775'+ 185 36d6
1875'+ 190 37d6

Assume that in most situations, a falling character will reach terminal velocity at 190 km/h.

Impact is suffered to 1d3 reasonable body locations, with the first location suffering full Impact, the second taking half Impact (round down), and the third location receiving one quarter Impact (round down).

Acrobatics skill may be attempted to land on one's feet; a Marginal Success implies only one foot suffers Impact (reduce the actual distance fallen by 5'), and a Critical Success indicates that Impact is distributed between both feet (reduce the actual distance fallen by 10', and each foot suffers only 75% of full Impact). Kind GMs may allow Jumping skill to be used instead of Acrobatics, at some sort of suitable penalty.

Armour provides only limited protection, because the character is actually falling on to his/her armour. For the sake of simplicity, every 6 Blunt protection reduces the Impact by one die (e.g. from 4d6 to 3d6). Therefore, 5 or less AP has no effect on Impact. If you want to be really strict about it, only soft, non-metallic armour provides protection, although all armour can help to reduce any height modifiers (see below).

Different surfaces will modify the effective distance fallen:

Rocky ground: +15'
Hard ground: +10'
Medium ground: +0'
Soft ground: -15'
Deep mud: -30'
Deep water: -50'

If a character falls on another character, both people will suffer the same Impact, which might be about 75% of the full amount.

It is sometimes useful to determine how far a character has fallen after n seconds. Below is a table showing how many feet a character falls after a given time:

TIME TAKEN DISTANCE FALLEN
1 second 16 feet
7 seconds 647 feet
2 seconds 62 feet
8 seconds 814 feet
3 seconds 136 feet
9 seconds 991 feet
4 seconds 234 feet
10 seconds 1176 feet
5 seconds 354 feet
11 seconds 1366 feet
6 seconds 493 feet
12 seconds 1554 feet

Note that a man falling from a height of 1880 feet would take about 13 to 14 seconds to hit the ground. He would probably have reached terminal velocity immediately before impact.


This page was last updated on January 23, 2002
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