Treasures of Pax Tharda
Part III
It seems, for an item to be magical in Tharda it either:
- A Magical Item. One or more spells were cast on the item as it was created. Magic items come in two types: Minor Artifacts (which are just spells embedded in objects) and Major Artifacts (which may have a purpose and a will to achieve that purpose if not an actual personality and intelligence).
- An EarthMaster Artifact. These are strange devices who's purpose is difficult to determine. Some are dangerous while others are just perplexing. At best they are seen as being important and valuable.
- Divine. A gift from the gods should never be turned down, but often does come with the price and the knowledge that the gods are watching.
So to backtrack a little, here's the list of items I have thus far created, and their type. Under details I've either listed the spell used or the religion to which the relic belongs.
Item
|
Type
|
Details
|
---|---|---|
Rod of Crassius
|
Earthmaster Artifact
|
|
Darin's Medallion of Peace
|
Magical Item
|
Darin's Veil (Savorian IV), Jorum (Neutral II)
|
Saint Belsariad the Weeper
|
Divine Sword
|
Peonian
|
Monkachi's Medallion of Might
|
.Magical Item
|
Galra's Enhancement (Savoraian II) Modified as a
single artifact power
|
Halean Luck Charm
|
Divine Charm
|
Halean
|
The Green Ring of Fyvria
|
Magical Item
|
Regensis (Fyvrian IV), Jorum (Neutral II)
|
The Red Ring of Animal Friendship
|
Magical Item
|
Ear of Pvara (Neutral I), Tongue of Pvara (Neutral
II) - Limited, Jorum (Neutral II)
|
Darin's Veil is a spell of my own making. The others can be found off my web site in the various spell books.
This page was last updated on
January 23, 2002
Questions/Comments should be directed to the Webmaster.
All works are Copyright their respective
authors, 2002.